reporust_rebootcancel

155,199 Commits over 4,536 Days - 1.43cph!

3 Years Ago
Fix copying of dlls to builds
3 Years Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
3 Years Ago
Ensured cargo only docks once
3 Years Ago
Set default dock time to 8 minutes
3 Years Ago
Set better stopping location on harbor 1
3 Years Ago
Smooth cargo ship docking rotation
3 Years Ago
Codegen
3 Years Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
3 Years Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
3 Years Ago
Added temp colliders to all harbor_1 grounds prefabs
3 Years Ago
Add info on a collider name to the IsSeatClipping error
3 Years Ago
Fixed editor-only list check in Pool.Free
3 Years Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
3 Years Ago
sks vm prefab & test base rig file wip
3 Years Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
3 Years Ago
Ensured approach nodes list is initialised Added second harbor to test scene
3 Years Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
3 Years Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
3 Years Ago
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3 Years Ago
Merge from main -> harmony2
3 Years Ago
sks vm prefab wip
3 Years Ago
Add ping results to server & client analytics
3 Years Ago
Add `ping_region_code_override` convar for servers to manually override their region
3 Years Ago
.meta files Compile error
3 Years Ago
Add "Estimate Ping" button to browser
3 Years Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
3 Years Ago
player update. exported/setting up guitar anim set
3 Years Ago
Parse region tag out in serverinfo
3 Years Ago
return IPingRegion instead of a string fix region code not set inside tags
3 Years Ago
Raycast distance fix from earlier
3 Years Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
3 Years Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
S2P oilrigs
3 Years Ago
more collision prep
3 Years Ago
Replaced church prefab in the scene
3 Years Ago
Prefab setup for the church
3 Years Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
3 Years Ago
Removed button active usage and power consumption
3 Years Ago
Fixed large oilrig gas room roof being see through
3 Years Ago
deleted phantom elite crate from CraggyIsland following 94119
3 Years Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
3 Years Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
3 Years Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
3 Years Ago
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3 Years Ago
merge from cine_anims
3 Years Ago
merge from sense_purge
3 Years Ago
Prevent electrical branch from draining power when nothing is connected to its left side