reporust_rebootcancel

155,199 Commits over 4,536 Days - 1.43cph!

3 Years Ago
Fix server compile error (keep door trigger box serializable)
3 Years Ago
Fix merge addition in Door.cs
3 Years Ago
test export
3 Years Ago
Merge from main -> editor_compare_client_server_fields
3 Years Ago
merge from io_entity_snapping/button_fix
3 Years Ago
merge from full_server_demos
3 Years Ago
merge from fix_demo_threaded_networking
3 Years Ago
Fixed IO button bounds mismatch
3 Years Ago
merge from localization_tools
3 Years Ago
Merged main to io_entity_snapping
3 Years Ago
merge from fix_flex_manager_spam
3 Years Ago
merge from tutorial_island
3 Years Ago
fix for elite loot crate missing its bottom face
3 Years Ago
Remove standing weapon rack from excluded list for Pickaxe
3 Years Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
3 Years Ago
some more testing
3 Years Ago
Temp debug gizmo drawing. TimeSince init fix.
3 Years Ago
Removed massive file erroneously added
3 Years Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
3 Years Ago
merge from maptooltips_nameupdate
3 Years Ago
More deploy/mount logic and balance convars.
3 Years Ago
Renames
3 Years Ago
Merged from main
3 Years Ago
merge from connect_srv
3 Years Ago
merge from lock_deploy_guide_fix
3 Years Ago
3 Years Ago
Redeopment interval convar
3 Years Ago
Merged main to electricity_power_fixes
3 Years Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
3 Years Ago
Compile fix
3 Years Ago
merge from BindFeedback
3 Years Ago
merge from io_entity_snapping
3 Years Ago
NavMeshObstacle tweaks
3 Years Ago
Weapon Rack text and Brutalist release date
3 Years Ago
▇ ▌▋▄▍▋ ▍▄▇█ ▌▉▌▇
3 Years Ago
disabled halloween event UI
3 Years Ago
merge from Easter2024
3 Years Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
3 Years Ago
▊ ▌▌▉▌▊▌▉█ ▌▋▄▄▋▄▉▄▉ ▄▋▊▌▅▄▇▇▇▆ ▊▋█▍▍▅▊▊█ ▉█ ▌▅▅▍▆ ▉█▌ ▊▇▊█▅
3 Years Ago
merge from InvisibleClothingSkinFix
3 Years Ago
merge from Easter2024
3 Years Ago
merge from egghunt_optimization
3 Years Ago
merge from egghunt_optimization/ui_fixes
3 Years Ago
merge from RidingChickenCostume
3 Years Ago
Enabled egghunt event Updated menu background videos
3 Years Ago
▆▉▆▊▊▌▋▉ ▆▆█▄▊
3 Years Ago
3 Years Ago
Merge from main
3 Years Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
3 Years Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)