128,930 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Fixed being able to cast the bobber onto the moon pool deck due to the moonpool trigger
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed solo sub going a bit crazy when first spawned
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase angular drag on gibs in water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed small fish from fish exchange and increased value of remaining fish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced sturgeon with catfish, marked it as hidden and not fishable (waiting on art)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted submarine dismount points
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use an opaque material for the bobber preview, the standard preview material doesn't play nicely with water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some issues in the critter shader making fish render all weird
(probably needs a forked version for things other than the fish though)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix fishing line positioning if graphics.viewmodelcamera was set to false
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't allow torpedo storage access from outside subs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show bait value on consumable panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix submarines always thinking they were just damaged, and thus not being repairable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed solo sub headlights not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Depth curve adjustment to darken shallows a bit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed water surface plane system for the bubbles, since we have the shader-based culling now.
Assigned all solo sub effects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add renderlabs command to generate a PNG of a specific floor of the underwater labs map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for layer-specific map markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new swamp fishing tag, unused for now
Tagged the swamps and bandit town water bodies as river/swamp for fishing
More bitmask tweaks in FishLookup
S2P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Smarter calculation for initial torpedo movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed centre of mass adjustment during climb/dive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Greenscreen fishy fish setup for Lewis
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Extra check for velocity changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted surface torpedoes again. Fancier maths
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make an enum for the map layers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added orange roughy
Fixed a bitmask issue when looking at water types
Fixed moonpool fishing not calculating water depth properly
Fixed fishing in moonpool sometimes picking up the massive ocean collider
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Adjusted surface torpedo behaviour based no more feedback. Torpedoes inheriting sub velocity again, since rising torpedos now start with a low initial velocity and we don't want to end up shooting ourselves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Torpedo texturte/mat optimization
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Nixed particle plane collision not needed with the underwater masking.
Forgot to add the headlight to SoloSub
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed window drop spray on the Duo sub
 
                
                
                
                
                
             
         
        
            
            
            
                
                Solosub fx conversion
Bubbles2 don't render above water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted rising torpedo behaviour based on feedback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Have torpedoes NOT inherit sub velocity, matching behaviour with other projectile weapons in Rust and making them easier to aim
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated kitchen asset prefabs and colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Kitchen dressing assets
models and materials and initial textures.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dressing - crew quarters module detail pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added more rust to gas canisters
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▇ ▆▉▍▉▇██▄ █▋▆▆ ▅▄▊▋▍█▊ (█▊▇)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steel gas canister variants