128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Half ladder models/prefab
Replaced the ladder that poked out in moonpool 1way ladder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dwellings set dressing poking out of bases external walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made a static version of arcade cabinet, immortal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect surface impact type for cargoship door
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made torpedo levelling out smoother
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Allow projectiles to not blow up when hitting the water by setting new goesUnderwater bool to true.
- Have torpedoes level out if they reach the water's surface.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Always show headwear in subs if it's a demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also hide headwear if the local player is mounted but has the camera in third-person mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                If the local player is also in the sub, don't hide headwear - only hide it when the local player is looking from the outside of the sub
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing stat increment when catching fish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide headwear when in a sub, since the roof is so low
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Added salmon as a catchable fish (high end) in salt and fresh water
Ignore minimum water depth settings if the water is fresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted small fish rotation on viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added fish exchange vending machines to all fishing village monuments
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Move free editor supplied stuff to only when not loading save
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only give editor fuel if not loading a save
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Final underwater explosion & related
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enable saving on submarines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made Duo sub pontoon colliders 10% smaller to let it fit through a double door frame. Needs an update to the visual model to match.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge save215->HDRP_Art_Backport
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Shark model/materials/textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Editor load rising torpedo type
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished 1st pass of all AI data cleanup/fixing after dressing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
 
                
                
                
                
                
             
         
        
            
            
            
                
                made the secret labs chair decor in the operations office
 
                
                
                
                
                
             
         
        
            
            
            
                
                bunch of dweller data changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added option for DDraw debug of data points
 
                
                
                
                
                
             
         
        
            
            
            
                
                UV mapped remaining crew cabinets
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                fixed 4way LShaped dweller AI data positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                set dweller data gameobjects active on remaining 3 prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                added salmon and salmon_skinned plus materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Puzzle electricity tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Null checks for NPCDwelling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed duplicate DungeonBaseInfo on secondary moonpools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rising torpedoes rise in a more buoyant-like way. Added torpedoes to my testing loadout.