reporust_rebootcancel

130,290 Commits over 4,140 Days - 1.31cph!

6 Years Ago
[D11][UI][#2619] Adjustments to the Vendingmachine UI. Translation adjustments to the create a server screen
6 Years Ago
merge from main
6 Years Ago
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal. From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer. Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
6 Years Ago
Use in-built drop shadow component on info boxes
6 Years Ago
Exposed some sound definition slots for adding and removing map markers
6 Years Ago
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
6 Years Ago
From code review: AddMountPoint returns existing mount point if it's already added
6 Years Ago
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
6 Years Ago
PostUpdateChildren updates when entity children are added / removed.
6 Years Ago
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
6 Years Ago
Assign correct colours to sleeping bag cluster options
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Quick tween for open and closing sleeping bag cluster
6 Years Ago
Show killed by weapon name and icon on game over screen
6 Years Ago
Reduce skid sound volume
6 Years Ago
Add attacker distance field to death info, expose on death screen Fixed steam avatar of killer not appearing
6 Years Ago
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
6 Years Ago
From code review: Make lastAttackedTime internal
6 Years Ago
Merge Main -> Vehicles
6 Years Ago
cherrypicking #39637 messagedelayfix
6 Years Ago
experiments
6 Years Ago
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
6 Years Ago
Removed SkinnedMeshRendererInfo
6 Years Ago
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
6 Years Ago
Scene backup More prefab fixes.
6 Years Ago
skin approval
6 Years Ago
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
6 Years Ago
[D11] update from d11_console_version in prepartion of merge back
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11]Define fixes
6 Years Ago
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
6 Years Ago
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
6 Years Ago
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
6 Years Ago
[D11] [UI] Server Admin Special Actions option added.
6 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
6 Years Ago
subtracting wearable changes, need to keep rigs until the prefab processing stage.
6 Years Ago
Merge from consumable_item_info_fix
6 Years Ago
Disabled shadow casting on Launch Site factory puzzle control panel light
6 Years Ago
Merge from wounded_item_dragging_fix
6 Years Ago
Merge from rig_stripping(temp)
6 Years Ago
Fixed LODManager time slicing
6 Years Ago
Added shadow casting lights to render complexity debug tool
6 Years Ago
Added shadowed light logging to asset fiddler
6 Years Ago
A fix for rig stripping not actually working.
6 Years Ago
Merge from messagedelayfix
6 Years Ago
Fixed collider errors on craggy's scene
6 Years Ago
Tweaks to mesh collider tool log output
6 Years Ago
Added "Switch to Collision Model" tool (MeshCollider context menu)