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137,401 Commits over 4,352 Days - 1.32cph!

40 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
40 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
40 Days Ago
merge from LNY26
40 Days Ago
updated LNY26 sitem ids
40 Days Ago
FIx some oil barrels dropping below the island docks
40 Days Ago
merge from main
40 Days Ago
fix large ornate frame easel socket again
40 Days Ago
Improve scientists undergeared player evaluation
40 Days Ago
Removed IO hover text for signage, which has no IO connections
40 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
40 Days Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
40 Days Ago
naval_update -> naval_update/boat_steering_creaks
40 Days Ago
naval_update -> naval_update/boat_steering_creaks
40 Days Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
40 Days Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
40 Days Ago
shutter frame network range fix
40 Days Ago
Fix incorrect guide mesh for boat walls
40 Days Ago
Fixing more broken files
40 Days Ago
Merge from main
40 Days Ago
Adding rigged salvaged hammer viewmodel mesh
40 Days Ago
Attempt to unbork the naval merge subtraction
40 Days Ago
DPV anim updates to fix root issues
40 Days Ago
merge from naval_update
40 Days Ago
Fix for BBS loading
40 Days Ago
Merge from PT_Artfix
40 Days Ago
Fix for radar rotation and corrected broken paint tint.
40 Days Ago
Added a blit texture specifically for transparent refraction on view model objects
40 Days Ago
Merge from naval_update
40 Days Ago
disabled "lockable" on frames
40 Days Ago
Fix client compile error
40 Days Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
40 Days Ago
Subtract 141960 fix_npc_flanking
40 Days Ago
Merge from main
40 Days Ago
Merge from artist_pack_dlc
40 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
40 Days Ago
Updating skinning for egg suit
40 Days Ago
Merge from naval_update
40 Days Ago
Merge from client_parenting_callback_fix
40 Days Ago
outbreak scientist npc player v4 rig anims exported
40 Days Ago
Merge from bbs_player_limit
40 Days Ago
scientist_boats_gameplay_pass_4 -> main
40 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
40 Days Ago
snowmobile, zipline and paddling anim updates
40 Days Ago
Swap PTBoat loot door to a regular dry box
40 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
40 Days Ago
hideifaiming_nre_fix -> main
40 Days Ago
work in progress on block prefabs - bespoke collisions
40 Days Ago
head_animation_debug_command -> main
40 Days Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
40 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build