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137,435 Commits over 4,352 Days - 1.32cph!

40 Days Ago
Array size check for ReceiveFogOfWarImages
40 Days Ago
creation gibs gib replacement update
40 Days Ago
floor and wall frame models and prefabs
40 Days Ago
easel colliders
40 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
40 Days Ago
crypt building skin prefabs, building grade
40 Days Ago
merge from save281 - staging wipe
40 Days Ago
network++ save++ persistance++
40 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
40 Days Ago
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40 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
40 Days Ago
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40 Days Ago
Merge from naval_update
40 Days Ago
Merge from main
40 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
40 Days Ago
merge from main/naval_update/boat_steering_creaks
40 Days Ago
merge from main/naval_update/sound_polish
40 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
40 Days Ago
merge from main/naval_update/sound_polish
40 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
40 Days Ago
mrege from main/naval_update/sound_polish
40 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
40 Days Ago
Compile fixes
40 Days Ago
scientist_boats_gameplay_pass_4 -> main
40 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
40 Days Ago
Don't allow door controllers on player boats in edit mode
40 Days Ago
Don't allow IO connections at all in boat building stations
40 Days Ago
Merge from gesture_sfx_fix
40 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
41 Days Ago
albedo colors
41 Days Ago
fix left 'ammoLeft' parameter not having the right string name
41 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
41 Days Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
41 Days Ago
merge from artist_pack_dlc
41 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
41 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
41 Days Ago
merge from LNY26
41 Days Ago
updated LNY26 sitem ids
41 Days Ago
FIx some oil barrels dropping below the island docks
41 Days Ago
merge from main
41 Days Ago
fix large ornate frame easel socket again
41 Days Ago
Improve scientists undergeared player evaluation
41 Days Ago
Removed IO hover text for signage, which has no IO connections
41 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
41 Days Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
41 Days Ago
naval_update -> naval_update/boat_steering_creaks
41 Days Ago
naval_update -> naval_update/boat_steering_creaks
41 Days Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
41 Days Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
41 Days Ago
shutter frame network range fix