reporust_rebootcancel

115,526 Commits over 3,959 Days - 1.22cph!

32 Days Ago
Merge from main
32 Days Ago
exported tiger prowl low/idle anims
32 Days Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
32 Days Ago
added new player loadout
32 Days Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
32 Days Ago
merge from med ak skin branch
32 Days Ago
Add counter to blackboard
32 Days Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
32 Days Ago
Merge from train_tunnel_altitude_2
32 Days Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
32 Days Ago
don't let ragdoll test convar try and ragdoll a client entity
32 Days Ago
Updated mounted ballista and ballista name and shortname Manifest
32 Days Ago
merge from primitive/deployable_ballista
32 Days Ago
Added ArgEx.GetPlayerArgs extension method which treats every parameter after given index as a player and returns a list of the players. Add authradius_multi and deauthradius_multi commands to work on a list of players. Uses issuing players position for radius location. Adding them as additional commands to preserve the single user version and their behaviour where the target's player position is used instead.
32 Days Ago
Updated knight armour set icons after texture changes
32 Days Ago
Reduced the temp ragdolling maximum time
32 Days Ago
stop trying to kill ragdoll twice
32 Days Ago
don't show health info on temp horse ragdoll
32 Days Ago
Tiger fire reaction
32 Days Ago
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32 Days Ago
Make foliage instancing much more stable/accurate, better seed and random calculations, made the noise texture match the CPU noise much more closely in distribution, add debug option to force CPU and GPU maps to sync, apply random scale to instances, and change foliage count calculation to adjust for probability.
32 Days Ago
Damage states
32 Days Ago
Backups
32 Days Ago
Scene + timeline backups
32 Days Ago
Merge from primitive
32 Days Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
32 Days Ago
merge from primitive -> aux2
32 Days Ago
merge from primitive_gm -> primitive
32 Days Ago
Removed redundant clips
32 Days Ago
Parent merge
32 Days Ago
Merge from main (discard delete)
32 Days Ago
Merge from main
32 Days Ago
Fix metal shield prefab
32 Days Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
32 Days Ago
DofExposer doesn't change values on enable
32 Days Ago
Unsaved chicken name stuff
32 Days Ago
Merge from knight_armour_desc_change
32 Days Ago
Merge from Shield.Desc.Update
32 Days Ago
Scene grp script additions
32 Days Ago
Tweaked horse ground angle update rate convar values
32 Days Ago
Codegen
32 Days Ago
Texture updates
32 Days Ago
merge from primitive
32 Days Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
32 Days Ago
Merge from main
32 Days Ago
Merge from primitive
32 Days Ago
Pants/Hoodie/Boots for v4 rig