128,769 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Anchor, plank, sail, steering wheel and small engine forward damage to their parent PlayerBoat
                
                
                
                
             
         
        
            
            
            
                
                Swap all of the raycasting to run on jobs via RaycastCommands
                
                
                
                
             
         
        
            
            
            
                
                Implement boat sinking for destroyed player boats
                
                
                
                
             
         
        
            
            
            
                
                Enabled r/w on renderer batch of floating walkways
                
                
                
                
             
         
        
            
            
            
                
                renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
                
                
                
                
             
         
        
            
            
            
                
                Include world layer in groundwatch
                
                
                
                
             
         
        
            
            
            
                
                Update: add per-AnalyticsTable telemetry
- using this telemetry to improve unit tests
Next up need to add support for flush-on-shutdown
Tests: ran unit tests
                
                
                
                
             
         
        
            
            
            
                
                Portal marker works with any direction
Higher res deep sea icon
                
                
                
                
             
         
        
        
            
            
            
                
                Fix potential issue where request to rebuild tiles are ignored if the tile is currently being rebuilt, as it'll then be desynced with the geometry, add more profile markers
                
                
                
                
             
         
        
            
            
            
                
                Bone knife and variation updated
                
                
                
                
             
         
        
            
            
            
                
                Updated 50 Cal Models and Prefabs to include the ammo box 
Created 50 Cal Ammo Box Material 
Removed Dual 50 Cal Model and added Right Side 50 Cal Model as a replacement
                
                
                
                
             
         
        
            
            
            
                
                 merge from volcano_stuff - was merged to release but not main
                
                
                
                
             
         
        
        
            
            
            
                
                BBS prevent building tweaks.
Setup prevent building for sails, stop them being spammed together.
                
                
                
                
             
         
        
            
            
            
                
                First pass floating city variant 3 (walkways and flow still WIP)
                
                
                
                
             
         
        
            
            
            
                
                Map markers spawning in the deep sea get their global network behaviour assigned to deep sea
MapView minor cleanup
                
                
                
                
             
         
        
            
            
            
                
                remove red keycard from silo monument
s2p
                
                
                
                
             
         
        
            
            
            
                
                Hatchet variations set up
                
                
                
                
             
         
        
            
            
            
                
                player update 3p mingun anims exported
                
                
                
                
             
         
        
            
            
            
                
                First pass of map marker for the entrance portal
                
                
                
                
             
         
        
            
            
            
                
                Prevent boat building stations from being placed overlapping.
                
                
                
                
             
         
        
        
            
            
            
                
                added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino
reduced ziplines slack value, 4 was too high for most conditions
                
                
                
                
             
         
        
            
            
            
                
                Add component to floating city prefab and deep sea island prefab
                
                
                
                
             
         
        
            
            
            
                
                Switch from unparenting every entity spawned in the deep sea to using a EntityParentSettings component to ocnfigure detaching children after spawn & skipping running DisableInternalCollisions()
- using separate component so we avoid reserializing every entity prefab for now
                
                
                
                
             
         
        
            
            
            
                
                Drop context resolution 12 -> 8
Still gives us plenty of data but saves 4 rays
                
                
                
                
             
         
        
            
            
            
                
                Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread
Run every 100ms rather than every frame
                
                
                
                
             
         
        
            
            
            
                
                naval_update/gun_turret -> naval_update
                
                
                
                
             
         
        
        
            
            
            
                
                naval_update -> gun_turret
                
                
                
                
             
         
        
            
            
            
                
                Apply changes to default prefab
                
                
                
                
             
         
        
            
            
            
                
                Make turret entity invinsible
Position changes
                
                
                
                
             
         
        
            
            
            
                
                Rename internall turret seat
Move aim position
Manifest
                
                
                
                
             
         
        
            
            
            
                
                Interpolate server states with IGenericLerpTarget, thanks Bill!
                
                
                
                
             
         
        
            
            
            
                
                Fix cannon rotation being independent of the boat when turning.
                
                
                
                
             
         
        
            
            
            
                
                Add a way for oneshots to disable the leg animator, blend the weights for it in/out.
                
                
                
                
             
         
        
        
            
            
            
                
                Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
                
                
                
                
             
         
        
            
            
            
                
                Fix more rotation issues, offset the parent correctly
                
                
                
                
             
         
        
            
            
            
                
                Point guns in the correct direction
                
                
                
                
             
         
        
            
            
            
                
                Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward
Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from monument_notification_sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Fix issues with oil rig sound notification prefab
                
                
                
                
             
         
        
            
            
            
                
                fix flexelement issues with screen resizing
                
                
                
                
             
         
        
            
            
            
                
                Add floating city to "Scenes/Monuments/" menu in editor
                
                
                
                
             
         
        
            
            
            
                
                merge from disable_island_parenting -> deep_sea
                
                
                
                
             
         
        
            
            
            
                
                Pushed a debug change by accident