reporust_rebootcancel

135,178 Commits over 4,324 Days - 1.30cph!

2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Merge from standardwithdecal_shader_additional_maps
2 Months Ago
Merge from main
2 Months Ago
Added the initial implementation of inflated normal bias for hard shadows
2 Months Ago
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.
2 Months Ago
Make terrain height and shore vector methods readonly to indicate that they're pure.
2 Months Ago
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
2 Months Ago
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
2 Months Ago
exported latest paintball gun rig and anims
2 Months Ago
Paintball Gun - prefab fixes, icon
2 Months Ago
Profiling PlayerBoatSounds
2 Months Ago
notifications_indicator_fix_2 -> main
2 Months Ago
Formatting
2 Months Ago
Fix standard notifications not being included properly
2 Months Ago
moved ice block to Deployed layer
2 Months Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
2 Months Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
2 Months Ago
removed old movement/bullet blocker setup and other cleanup
2 Months Ago
Ensure indicator pops up in every circumstance (at least with bans)
2 Months Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
2 Months Ago
stopped some unecessary cube marching enqueues when placed
2 Months Ago
boat_planner_icon_fix -> main
2 Months Ago
Fix the 'boat planner' icon having green shadows
2 Months Ago
Added space station building skin video
2 Months Ago
main -> notifications_indicator_fix_2
2 Months Ago
Cherrypick 139564
2 Months Ago
snapping_corner_nre_fix -> main
2 Months Ago
merge from main
2 Months Ago
merge from censoring
2 Months Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
2 Months Ago
Fix deployable snapping corner hit NRE
2 Months Ago
Reduced ocean scale when the deep sea is about to wipe
2 Months Ago
fixed wrong physics mesh assignment and server compile errors
2 Months Ago
Mannequin and MInigunammoBackpack repose
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
merge from settings_fixes
2 Months Ago
Fixed outdated convar values in graphics preset, causing the preset to always show as "Custom" (shader LOD, shadow cascades)
2 Months Ago
Fixed graphics preset custom editor errors after the localisation changes
2 Months Ago
Fixed missing graphics preset in the settings menu
2 Months Ago
Twitch rivals flag reposed
2 Months Ago
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
2 Months Ago
Merge: from main
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Re packing prefab for m92 rig
2 Months Ago
experimenting with disabling Physics.autoTransformSync during the mountables VehicleFixedUpdate - would likely have some consequences, but there's too many cases to easily test
2 Months Ago
Updating m92 prefab with new rig
2 Months Ago
Merge from editor_shader