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115,526 Commits over 3,959 Days - 1.22cph!

32 Days Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
32 Days Ago
Fix compile error
32 Days Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
32 Days Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
32 Days Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
32 Days Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
32 Days Ago
Horse legs animator tweak, added Transparent layer detection
32 Days Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
32 Days Ago
main -> bees
32 Days Ago
Ram's head collider change when broken Tweaked vehicle server collider
32 Days Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
32 Days Ago
Merge from main
32 Days Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
33 Days Ago
Null check mounted vehicle when trying to notify of player weight change
33 Days Ago
merge from primitive -> primitive_gm
33 Days Ago
Fix compile error from BaseRagdoll
33 Days Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
33 Days Ago
merge from primitive -> primitive_gm
33 Days Ago
Merge from presets_editor/quality
33 Days Ago
Merge from preset_change_performance (still wip)
33 Days Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
33 Days Ago
WorldSpaceGrid alignment fixes
33 Days Ago
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33 Days Ago
made it easier for the player temp ragdolls to stop
33 Days Ago
Bugfix: ServerDemoPlayer - quetly skip unrecognized entity kill messages - Moved message logging to be before message handling, to be able to get more info before executing logic Not clear why it's happening, but will leave that for later. Also investigating why getting malformed OnEntities messages once 2nd player connects. Tests: tried to play back a 2 player demo on Craggy. No more NREs related to entity killing
33 Days Ago
Louder battering ram impact sound
33 Days Ago
primitive -> Aux2
33 Days Ago
Expand siege tower constructable deploy volume
33 Days Ago
primitive -> Aux2
33 Days Ago
merge from primitive
33 Days Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
33 Days Ago
- Updated 4k textures for the knight armour set
33 Days Ago
Bugfix: DemoServer - properly cleanup outgoing NetWrites Tests: played back a short server demo - no issues.
33 Days Ago
Travellling vendor will now break siege weapon constructables on the road
33 Days Ago
Fixed crossbow 3p arrows not updating
33 Days Ago
33 Days Ago
Updated knightarmour set textures. created new icon for knightarmour helmet.
33 Days Ago
UpdateCurrentOptionFromElement virtual function. Override in graphics UI.
33 Days Ago
TerrainTexturing profiling
33 Days Ago
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33 Days Ago
Damage WIP
33 Days Ago
Make towing visuals rope less loose to avoid it clipping into the floor
33 Days Ago
slight edit to vm minicrossbow admire anim and 3p reload anims
33 Days Ago
Fixed NRE when hitting tugboat with the battering ram
33 Days Ago
Null check lod and foliage grid instances, for when changing options in the menu, not in-game. Extra wait frames.
33 Days Ago
YOLO commit. Around 960 ~ prefabs and meta files
33 Days Ago
33 Days Ago
Fix mini crossbow backpack offset again
33 Days Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
33 Days Ago
Merge from main