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132,131 Commits over 4,262 Days - 1.29cph!

37 Days Ago
updated prefab scale and added positonal offset
37 Days Ago
Implement fuse for cannon firing
37 Days Ago
boombox anim updates
37 Days Ago
Pull towards the centre the further out the boats are in the deepsea
37 Days Ago
audio files import and floating walkway audio set up
37 Days Ago
Updated model for tactical gloves
37 Days Ago
merge from Minifridge_IndustrialAdapter
37 Days Ago
Jacket snow repose
37 Days Ago
Lowered the industrial adapter socket so its not floating above the fridge when deployed
37 Days Ago
merge from naval_update
37 Days Ago
Merge from parent
37 Days Ago
exported updated chainsaw harvesting anims and slight edit of vm admire camera
37 Days Ago
prefab update
37 Days Ago
prefab update
37 Days Ago
Avoid AI mounted weapon controller sometimes targetting other NPCs
37 Days Ago
- Add boat ai avoidance volumes to tropical 1-4 - S2P
37 Days Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
37 Days Ago
building planner texture update with new graphics
37 Days Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
37 Days Ago
naval_update -> scientist_boat_ai_improvements_3
37 Days Ago
turret_head_animations -> naval_update
37 Days Ago
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37 Days Ago
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37 Days Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
37 Days Ago
Merge: from main
37 Days Ago
Adjust rhib scientists HP
37 Days Ago
More oil rig boat ai avoidance layer adjustments
37 Days Ago
Update to rear 50cal character position + timing changes on front 50cal weapon anims
37 Days Ago
rocket launcher rpg despawn set
37 Days Ago
Fixed some indirect lighting issues with the lit shader in RRP
37 Days Ago
delete phantom minifridge icon in root
37 Days Ago
fixed animated camera issues
37 Days Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
37 Days Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
37 Days Ago
merge from cargo_egress_fix
37 Days Ago
Fixed cargo still able to go through oil rig when egressing
37 Days Ago
bug fix's for a selection of player update 3p animations
37 Days Ago
Remove scrap cost from io table to bring in-line with workbench
37 Days Ago
Clatter helmet repose
37 Days Ago
merge from green_hazmat Steamunlock - todo
37 Days Ago
Texture size optimization.
37 Days Ago
Merging main branch to fpbuild_jenkins
37 Days Ago
Profiling
37 Days Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
37 Days Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
37 Days Ago
merge from minifridge lighting and techtree - todo
37 Days Ago
Fixed incorrect elevator power usage
37 Days Ago
base mini fridge gameplay pass
37 Days Ago
Merge from hackweek_boxsorting
37 Days Ago
Enabled sorting on all DLC storage items (including all barrels)