122,144 Commits over 4,048 Days - 1.26cph!
Finish implementation of sending total aggregate of entities & items across server
Give each event its own guid
Typo on indexes & added damage_type to damage log
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
Add indexes to sqlite table for user wipe ids
merge from
78909 pistol_slide_remerge2
merge main to experimental
merge from save234 - Staging wipe
Updated quarry deployable latest progress
Updates the oilrig tiled textures by copying it from another branch
Fixed spawning inside reclaim at bandit town on softcore
Extra TerrainAnchors on cliff_low_sloped_L
Extra TerrainAnchor on cliff_medium_sloped_R
merge from caves_shadow_proxies_fix
merge from large_stable_spotlight_fix
Size adjustments
Only process emoji's that have conditional ownership on the server (cuts down on a lot of processing for emoji's we don't care about on the server)
Initial support for emoji use in vending machine names
Includes full emoji gallery in vending machine admin panel as well as support for displaying emoji in tooltips
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Monitor UI bugfix, get it showing up again
Fixed conveyors not being able to move the additional blueprint slots on Industrial Crafters
Fixed some double substitutions
Automatically apply the skin tone version when typing in an emoji (eg. typing :angry: will automatically insert :angry+x: where x is the selected skin tone)
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Adjusted PTZ dof curve and blur values for zooming
Initial string substitution work
Take a new approach, just alpha out the emoji string and spawn the emoji visual in the midpoint of the alpha'd out string
Doesn't look quite as neat but keeps input field compatibilty intact
Some additional NRE checks in StorageAdaptor
Show/hide the monitor appropriately
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
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Log dropped items, picked up, demolish, dropped explosives, codelocks picked up & fixes
Scene progress
Toilet counter corners
Switch all helicopters to use a client tick that only runs while the heli is active, rather than using Update. Also some initial work on gunner screen UI interaction.
Drone sound updates
New computer station deploy sound