reporust_rebootcancel

122,126 Commits over 4,048 Days - 1.26cph!

2 Years Ago
stand work, test setup
2 Years Ago
Using groupshared to store some per cell calculations
2 Years Ago
Only show the crosshair while remote controlling an autoturret Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
2 Years Ago
disabled can hand open on the office elevator doors
2 Years Ago
vcol fix on LOD0/LOD3
2 Years Ago
Updated the giant door hatch with temporary opening circuit
2 Years Ago
test stand prefab
2 Years Ago
Moved placement info back to a constant buffer
2 Years Ago
enforce vertical rotation for stand weapon placement
2 Years Ago
Changeset 78935 + latest multithreaded networking
2 Years Ago
tweaked anim and anim speed
2 Years Ago
merge from refactor_grids
2 Years Ago
2 Years Ago
manifest
2 Years Ago
NMS giant hatch files and door prefab
2 Years Ago
Starting to hook up culling routines
2 Years Ago
GetWeaponStart
2 Years Ago
Cache skin variant base name
2 Years Ago
Remove IEmojiSource, abstraction is no longer needed
2 Years Ago
GridCellsFree usage
2 Years Ago
size calc function usage
2 Years Ago
Attempting to make emoji work inline with an input field, still very broken
2 Years Ago
refactoring grid cell functions
2 Years Ago
Fix a bunch of issues with grid cell contents and stand types
2 Years Ago
merge from main
2 Years Ago
merge from rc_drone
2 Years Ago
▍█▄▇▋▍ ▍▄▌▄ ▍▅▊▄▌ ▄▅██▄ ▅▌██▇█
2 Years Ago
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work. NRE fix when worldmodel setup is incorrect.
2 Years Ago
▍▍▊▍▌▆▄▄ ▉▇█▉ ▆▄█▌▇▅█▆▍▇▅ ▋▅▅▋▍ ▌▌▉▆██
2 Years Ago
Can now exclude weapons from certain weapon rack types
2 Years Ago
merge from main
2 Years Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
2 Years Ago
Updated crosshair for RC computer station UI
2 Years Ago
Log bulk item changes (furnaces, minicopter fuel, etc) by sum amounts and sending every 1 min per entity type
2 Years Ago
Gun interaction option
2 Years Ago
Don't show attack heli loot interactions when mounted
2 Years Ago
▊▋▌▍ ▉▍▋▄▌▅▅▊▊▋▊ ▄█ ▉▄▌▄▍ ▋▌▌▅▊, ▆▄ ▉█▉▌▄ █▄▌▄▇ ▌▊ ▊▌▌▉.
2 Years Ago
Merge Main -> Experimental
2 Years Ago
▉▆█▉ ▊▆▌▄ ▉█▊▄▆▋▆▌▊▆▍ ▄▋██ ▅▊▌▍▄█▍ ▊▄▄▄▋ ▍▆ ▋▍▋▅▄ ▋▊▉▊▍, ▉▌▍▉▅▍▉▄ ▅▋▆▍▋▆ ▌▉▊ ▋▊▄▆▍▇▉ ▌▆▆▍▋▋▌▊▍ ▍█ ▆█ (██▅█▍▊▆▍ ▌▆█▆█▄ ▌▍▉▊▊██▊ ▍▊▊▇█▍ ▉▍▌▌▊▅▆)
2 Years Ago
Make the drone sway around in the wind while flying Disable the swaying for the client controlling the drone to make it look stabilized
2 Years Ago
Remove curve evaluations and tuple usage in pipe generation job to make it burst compatible
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Prevent poker wasting time updating hidden UI content
2 Years Ago
Add server convars for overriding the drone's movement speeds for paddy
2 Years Ago
Log making beds & campers public / private
2 Years Ago
Try catch every hook implemented so far