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126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
reworked wood part of brick skin to look higher quality
2 Years Ago
2 Years Ago
Render adjustment
2 Years Ago
hooked up climb idle in player controller
2 Years Ago
Added support for a LOD4 in wearables, uses a different LOD arrangement
2 Years Ago
polish around roof.top.line models alignments so everything lines up
2 Years Ago
exported unarmed player climb rope idle animation
2 Years Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
2 Years Ago
diver hazmat lods, scripts, prefab setup - needs item definition setting up properly (use sunburn dlc), vm, wm and icon still
2 Years Ago
Merge PhysicsLayerRevamp -> Main
2 Years Ago
lowered inner wood beam on conditional wall corners perfected foundation corner meshes to be seamless/no zfight
2 Years Ago
ferry terminal S2P
2 Years Ago
disabled vending machines in terminal building
2 Years Ago
ferry terminal S2P
2 Years Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
2 Years Ago
Updated the pump textures
2 Years Ago
Enbled brick building skin
2 Years Ago
resize on light fixtures textures
2 Years Ago
asset zoo state backup
2 Years Ago
Made a new RHIB driver mount prefab to ensure anything else using the prefab is unaffected RHIB driver hands now follow wheel as it rotates Added a steering wheel range multiplier to prevent how much the steering wheel rotates by in order to prevent distorted shoulders (visual only, actual boat turning range is unchanged) Update RHIB driver eye position to better match actual player eye position RHIB driver now uses first person with arms perspective so that we see the arm Ik from first person
2 Years Ago
Merge Main -> Tugboat
2 Years Ago
Merge CargoPreventBuilding -> Tugboat. This will temporarily break ladder deployment on cargo ship, but a fix is coming in the next few days
2 Years Ago
Have the tugboat headlights (spotlight) on by default
2 Years Ago
Fixed spotlight still looking kind of on when it was off. We didn't have an "off" spotlight in the archives, so I've pieced one together
2 Years Ago
Added support for turning the main spotlight on and off with the light key
2 Years Ago
Disable write defaults on new turn on/off animator states, fixes foot jitter
2 Years Ago
Fixed light meshes disappearing when lights are off, and fixed some scripts not being set to IsDynamic
2 Years Ago
Removed colliders from Tugboat lights, since they'd be client-side only
2 Years Ago
Some tugboat lights now only on when engine is on. Left some on all the time tough, to avoid player inconvenience
2 Years Ago
Hooked up exhaust effect. Set all tugboat FX to the correct initial state.
2 Years Ago
Decrease frontWakeMinSpeed to 1m/s. Looks jarring when it starts up, otherwise
2 Years Ago
Only play tugboat front wake effect if submerged and moving at at least 9km/h (2.5m/s)
2 Years Ago
Added support to boats for a separate reverse throttle effect
2 Years Ago
Adjusted tugboat driving performance for slower acceleration, but higher maximum speed
2 Years Ago
Added Vehicle World and Vehicle Large layers to the default bounds check masks used by spawn handlers
2 Years Ago
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims updated entity to use new override.
2 Years Ago
Cherry picked 83656 => Restored Assets\Prefabs\Misc\Recycler.meta
2 Years Ago
Restored Assets\Prefabs\Misc\Recycler.meta
2 Years Ago
Merge from aux2/diversuit-merge (diversuit)
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
All guns consistent worldmodel orientation, with pivot/CoG shifted where it feels logical
2 Years Ago
Fix "Native Collection not disposed" error (forgot to dispose a NativeArray) Fix compilation error on client
2 Years Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
2 Years Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
2 Years Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
2 Years Ago
Fixed compile errors in Custom\StandardWithTwoDecal shader
2 Years Ago
Merge from diversuit
2 Years Ago
Merge from diversuit/shader-merge
2 Years Ago
Changeset merge from shader-improvements
2 Years Ago
exported unarmed player climb up and down rope in ferry terminal branch