reporust_rebootcancel

115,906 Commits over 3,959 Days - 1.22cph!

41 Days Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
41 Days Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
41 Days Ago
Impact iteration
41 Days Ago
Updated Lunar new year mask textures
41 Days Ago
Cant build siege weapon constructables when intersecting with a vehicle
41 Days Ago
Can build siege weapons on roads
41 Days Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
41 Days Ago
Merge from main
41 Days Ago
primitive -> Aux2
41 Days Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
41 Days Ago
Horses client side optimizations
41 Days Ago
Can open top siege tower door even if you are close to it
41 Days Ago
Missing beam LODs
41 Days Ago
exported updated vm mini crossbow reload anims
41 Days Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
41 Days Ago
▄▌▇▅▇▍ █▇▉▄▆▋▍ ▍▊ ▇▅▍ ▄▋▌▊▄ ▉▄▅ ▉█ ▆█▅▋, ▋▊▊▌ ▍▉▉▉, ▌▆▅▍, ▉▇'▇▇ ▍▊▆▆▅▅ ▆▇▌▋ ▅▆ █▍▅▄▌ █▄▆▇▌█▊ █▉▍
41 Days Ago
marketing assets
41 Days Ago
Fixed horse idle breaks not playing anymore Tweaked sliding legs when playing idle_1
41 Days Ago
Horse decay
41 Days Ago
▇▋█▊▆▌▆ ▌▊█ ▄▇▅▇, ▋▄▆▉▍▄▍ ▍▌▅▇▊█▅ ▆▌▉▍▍▉▅ ▉▅▋▇▉█▆▄▅▌▅
41 Days Ago
Asbestos armor insert
41 Days Ago
Increased top ladder trigger volume on Siege Tower
41 Days Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
41 Days Ago
41 Days Ago
Grammar fixes
41 Days Ago
41 Days Ago
Make scopes less of a big deal FOV wise on the mini crossbow
41 Days Ago
4ShotMiniCrossbow -> primitive
41 Days Ago
primitive -> 4ShotMiniCrossbow
41 Days Ago
Add `simulate_loot` command to test what loot will come out of a loot container - picks the closest loot container - default runs 100 times, can increase to 10k times
42 Days Ago
Merge from presets_ediitor/quality
42 Days Ago
Fix shadow cascades tooltip
42 Days Ago
Updated lunar new year mask textures Updated lunar new year mask material Added albedo and metallic textures
42 Days Ago
Fixed horses stuck in sliding state Increased max slope angle
42 Days Ago
▌▉▍▄▍▉▅▆▅▌▍▅▅_▍▆▍_▇▊▊▊▍.▍▆▇ ▍▊▌▆▌▊ ▍▄ ▌▇█▉▌▅
42 Days Ago
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
42 Days Ago
Update: DemoServer - Isolated all client demo logic into it's own player This is prep for full server demo support. Tests: played back a short craggy demo - it went through the entire thing without issues. Tried without demo - it started as expected
42 Days Ago
Removed Vehicle Detailed colliders from the horses, use AI layer instead LegsAnimator detects Vehicle Detailed colliders
42 Days Ago
exported tiger animations and rig
42 Days Ago
Buildfix: removing unused variable Tests: editor compile
42 Days Ago
Merge: from profiling_improvements Further exclude small methods/utility classes that are fast 95% of the time. Tests: Took a snapshot on a defualt ProcGen map in Editor(Client+Server). ~13% uncompressed json reduction.
42 Days Ago
Update: more profiling exclusions - Don't track NetRead and NetWrite - Dont' track Facepunch.System's containers (including pooling), StringPool and ArrayPool - Don't track EntityRef - Don't track all Enumerators (previously only Facepunch's was excluded) - Don't track all GetHashCode - Don't track TimeWarning (debug-only calls, but can be frequent) Tests: Took a snapshot of default procgen map in Editor(Client+Server), confirmed about 13% reduction in uncompressed json size.
42 Days Ago
Tweaked horse player collider height
42 Days Ago
Merge: from main Tests: none
42 Days Ago
Update: DemoServer - ripping out fixed timestep logic After experimenting with slowing down playback to bellow play speed, it did reduce the number of violations, but timing inconsistency between demo playback and server simulation leads to more issues. Tests: none, simple change
42 Days Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
42 Days Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
42 Days Ago
When hit, automatically update the offender's position
42 Days Ago
Setup snake mask item
42 Days Ago
Trumpet tree temp billboards