reporust_rebootcancel

115,917 Commits over 3,959 Days - 1.22cph!

42 Days Ago
Parent merge
42 Days Ago
Script tweak
42 Days Ago
FX Orientator prefab for debug. Explosive ammo stuff.
42 Days Ago
Parent merge
42 Days Ago
Parent merge
42 Days Ago
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42 Days Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
42 Days Ago
Cherrypick 110576 + 110648 (4K textures)
42 Days Ago
Knight armour world model fixes
42 Days Ago
Fixed knight armour viewmodel not showing
42 Days Ago
Merge from lunar_new_year_2025
42 Days Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
42 Days Ago
Merge from main
42 Days Ago
primitive -> Aux2
42 Days Ago
primitive -> 4ShotMiniCrossbow
42 Days Ago
compile error again
42 Days Ago
merge from primitive -> aux2
42 Days Ago
merge from primitive_gm -> primitive
42 Days Ago
Ensure on the server that items can't be crafted in the wrong era
42 Days Ago
Make pistol ammo loot only as well
42 Days Ago
merge from main -> primitive_gm
42 Days Ago
merge from fix_amplify_import_times -> main
42 Days Ago
Make chainsaw and jackhammer only available from loot in primitive era
42 Days Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
42 Days Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
42 Days Ago
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42 Days Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
42 Days Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
42 Days Ago
Backup shelve
42 Days Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
42 Days Ago
Burst cloth setup on ropes for snake mask
42 Days Ago
Codegen
42 Days Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
42 Days Ago
Merge from steamworks_161
42 Days Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
42 Days Ago
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
42 Days Ago
Balance changes
42 Days Ago
4ShotMiniCrossbow -> primitive
42 Days Ago
Update: DemoServer - implement fixed step playback - Should keep demo stream consumption stable Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results. Tests: played the demo twice - the step count was the same, but the result numbers were different.
42 Days Ago
Added different animation curve for reload rotation
42 Days Ago
Merge from main
42 Days Ago
- manifest - smoothed out the barrel rotation code
42 Days Ago
Merge from weaponrack_backpack_slot
42 Days Ago
Set to primitive era
42 Days Ago
Setup weapon rack configs for all shields
42 Days Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
42 Days Ago
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42 Days Ago
Fixed BallistaGun NRE
42 Days Ago
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead) Backpack weapon rack configs.
42 Days Ago
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