reporust_rebootcancel

134,711 Commits over 4,444 Days - 1.26cph!

48 Days Ago
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48 Days Ago
Merge from terrain_lowering_nms_large_cave (reapply)
48 Days Ago
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48 Days Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
48 Days Ago
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48 Days Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
48 Days Ago
Subtract 150311
48 Days Ago
Test branch Start from cs 10513 and merge in 150311
48 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
48 Days Ago
Merge from terrain_lowering_nms_large_cave
48 Days Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
48 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
48 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
48 Days Ago
Final fixes
48 Days Ago
RRP deploy guides
48 Days Ago
Add version printout to the server log file, was only on client before
48 Days Ago
More lighting
48 Days Ago
Add queen bed entity to large apartment
48 Days Ago
Create queen sized apartment bed
48 Days Ago
Add single bed to medium apartment
48 Days Ago
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48 Days Ago
merge from main
48 Days Ago
blowpipe charm position changes
48 Days Ago
Lighting progress
49 Days Ago
More WIP changes
49 Days Ago
Another attempt at a fix
49 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
49 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
49 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
49 Days Ago
Lighting progress
49 Days Ago
Fixing floating screws for industrial door mesh
49 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
49 Days Ago
Wire tool tests
49 Days Ago
Add apartment bed entity to medium apartment
49 Days Ago
Create apartment bed entity
49 Days Ago
remove passthrough from twitch rivals computer desk
49 Days Ago
Add single locker entity to small apartment
49 Days Ago
Make variant of locker loot panel for the single locker
49 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
49 Days Ago
Add single width locker entity for the small apartment
49 Days Ago
update apartment_complex_monument/prototype
49 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
49 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
49 Days Ago
Adding industrial torch work model fbx
49 Days Ago
set attachment anchor on C4 HeldEntity prefab
49 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
49 Days Ago
apartment fridge
49 Days Ago
Adding industrial torch rig
49 Days Ago
Populated wearable replacements on movember moustache
49 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain