115,895 Commits over 3,959 Days - 1.22cph!
updated 3p and vm minicrossbow reload anims
Lunar new year mask material updated
Lunar new year mask textures updates
Snake mask model edits + hair cards
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
Bunch of wip craft quality/size and experimental crafting quality tea.
Fixed door controller not deployable on medieval double door
Fixed items deployable in medieval double door frame
Update: DemoServer - reconstruct messages from demo stream and pass to server
No warnings or errors during playback, but it doesn't do much, since main player entity is not present.
Tests: played back the recorded demo from craggy - no new warnings or errors
Snake mask LODs
Snake mask doesn't deform hair
Update: DemoServer - able to process server demo stream
- Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream)
- Fixed a bug with incorrect header read
- Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream
- Fixed invalid handling of connection counts
- Fixed invalid tracking of progress
- Fixed invalid recording of packet's timestamp
Next up need to hook up data stream parsing into known messages to see how it behaves.
Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
updated with viewmodel and intial textures/materials - will work on these
world model to come tomorrow all being equal
Submitting updated battering ram rigged mesh
Updated lunar new year mask textures
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
Include the Vehicle_Detailed in the horse grounded checks
Yet another fix for the broken horse backward movement animation
Horse fall damage first pass
Tweaked collision damage and gravity
primitive -> 4ShotMiniCrossbow
JunkPile.SpawnInitial happens across multiple frames instead of all at once
Changed colour of headlight in LOD3 diff
Snake mask is now prefab variant of the .fbx
Updated model with rope fixes
Updated textures/materials
Fix vddraw never showing scientist aim
Fix scientists being able to shoot a last bullet upeon dying
Allow scientists to retreat after close range scuffle lasted long enough
Small changes to jungle ruin beam
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
Update: DemoServer - adding full server demo reader
- Also renamed some files, as DemoServer.ServerDemo is a bit silly
- Also add timetamp to server demos packets (need to update other deps)
- Added a utility method to ProtocolParser (need to update the standalone lib)
Tests: untested, will check in next update
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
Fix scientists taking too many risks when repositionning
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
merge from hero_ui_textsize
Restored main menu hero text size
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Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled
+ some server optimisations
exported reload anims 20 percent faster for 3p minicrossbow
Added support for No Sunlight type environment volumes
cherrypicking
110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
merge from lunar_new_year_2025 (DLC)
- Wallpapers
- Wall dividers
- Snake Mask - WIP
med assault rifle skin folder setup and material/texture tests - gemstone tests
Reapplied improved Medieval Barricade deployment
LNY divider naming updated
LNY divider can now be picked up
LNY divider protection changes
LNY divider updated placement sfx