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115,895 Commits over 3,959 Days - 1.22cph!

40 Days Ago
Snake Mask world models
40 Days Ago
updated 3p and vm minicrossbow reload anims
40 Days Ago
Marketing assets
40 Days Ago
Lunar new year mask material updated
40 Days Ago
Lunar new year mask textures updates
40 Days Ago
Snake mask model edits + hair cards
40 Days Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
40 Days Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
40 Days Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
40 Days Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
40 Days Ago
Snake mask LODs Snake mask doesn't deform hair
40 Days Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
40 Days Ago
merge from main
40 Days Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
40 Days Ago
Submitting updated battering ram rigged mesh
40 Days Ago
Updated lunar new year mask textures
40 Days Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
40 Days Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
40 Days Ago
merge from primitive
40 Days Ago
Include the Vehicle_Detailed in the horse grounded checks
40 Days Ago
Yet another fix for the broken horse backward movement animation
40 Days Ago
merge from primitive
40 Days Ago
Horse fall damage first pass Tweaked collision damage and gravity
40 Days Ago
primitive -> 4ShotMiniCrossbow
40 Days Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
40 Days Ago
Changed colour of headlight in LOD3 diff
40 Days Ago
Snake mask is now prefab variant of the .fbx Updated model with rope fixes Updated textures/materials
40 Days Ago
Fix vddraw never showing scientist aim
40 Days Ago
Fix scientists being able to shoot a last bullet upeon dying
40 Days Ago
Allow scientists to retreat after close range scuffle lasted long enough
40 Days Ago
Small changes to jungle ruin beam
40 Days Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
40 Days Ago
Update: DemoServer - adding full server demo reader - Also renamed some files, as DemoServer.ServerDemo is a bit silly - Also add timetamp to server demos packets (need to update other deps) - Added a utility method to ProtocolParser (need to update the standalone lib) Tests: untested, will check in next update
40 Days Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
40 Days Ago
Fix scientists taking too many risks when repositionning
40 Days Ago
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
40 Days Ago
Merge from main
40 Days Ago
Compile fix
40 Days Ago
merge from hero_ui_textsize
40 Days Ago
Restored main menu hero text size
40 Days Ago
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40 Days Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
40 Days Ago
exported reload anims 20 percent faster for 3p minicrossbow
41 Days Ago
Lead armor insert
41 Days Ago
Added support for No Sunlight type environment volumes
41 Days Ago
cherrypicking 110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
41 Days Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP
41 Days Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
Rin
41 Days Ago
Reapplied improved Medieval Barricade deployment
41 Days Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx