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115,908 Commits over 3,959 Days - 1.22cph!

42 Days Ago
Setup snake mask item
42 Days Ago
Trumpet tree temp billboards
42 Days Ago
Merge from presets_editor/quality
42 Days Ago
Forward the Hurt call from entity to entityComponent
42 Days Ago
Merge from main
42 Days Ago
Enable grass displacement by default in all preset levels
42 Days Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
42 Days Ago
- Ballista Gibs missing material fix
42 Days Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
42 Days Ago
merge from viewmodel_camera_clipping
42 Days Ago
merge from shredderfix
42 Days Ago
merge from minerhatfix
42 Days Ago
merge from gingerbread_building_skin_fix
42 Days Ago
merge from primiitive
42 Days Ago
merge from Medieval_Barricade_Unique_Desc
42 Days Ago
merge from Medieval_Barricade
42 Days Ago
Shadow cascades preset tweak
42 Days Ago
Merge from main
42 Days Ago
Codegen
42 Days Ago
Merge from primitive
42 Days Ago
Merge from main
42 Days Ago
Updated knight items to not overlap ids with lunar new year content
42 Days Ago
Manifest update, seems to resolve triangle floor hatch issue locally
42 Days Ago
Scene tweaks
42 Days Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
42 Days Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
42 Days Ago
Merge from steamworks_161 (updated other dlls)
42 Days Ago
Other files pulled from steam, if that even works
42 Days Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
42 Days Ago
End title scene backup
42 Days Ago
Updated steam_api for server which is in a different path for some reason
42 Days Ago
Subtract 110734, needs more investigation
42 Days Ago
Orientation fuckaroo & fx offsets
42 Days Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
42 Days Ago
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42 Days Ago
Various high explosive stuff
42 Days Ago
Fixed battering ram door server gib missing material
42 Days Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
42 Days Ago
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42 Days Ago
Anim + scene backups
42 Days Ago
Fixed spears getting offset in hands when attacking while holding a shield
42 Days Ago
Parent merge
42 Days Ago
Script tweak
42 Days Ago
FX Orientator prefab for debug. Explosive ammo stuff.
42 Days Ago
Parent merge
42 Days Ago
Parent merge
42 Days Ago
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42 Days Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
42 Days Ago
Cherrypick 110576 + 110648 (4K textures)
42 Days Ago
Knight armour world model fixes