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115,898 Commits over 3,959 Days - 1.22cph!

41 Days Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
Rin
41 Days Ago
Reapplied improved Medieval Barricade deployment
41 Days Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx
41 Days Ago
fixed bad triangulation on wall_frame_02 collision
41 Days Ago
wall divider gameplay pass
41 Days Ago
Add reaction time to scientists to avoid unreactable peeks
41 Days Ago
Fix heli targeting scientists
41 Days Ago
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41 Days Ago
Various ammo & impact related.
41 Days Ago
Merge from main
41 Days Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
41 Days Ago
Scene backup
41 Days Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
41 Days Ago
Fixed wellipets hat missing interaction highlight
41 Days Ago
Merge from primitive
41 Days Ago
Parent merge
41 Days Ago
Parent merge
41 Days Ago
LODStripper should now work with the Undo system
41 Days Ago
Updated anims to use actor's global avatars
41 Days Ago
Remove a debug toggle shield option that was accidentally left in
41 Days Ago
Fix NRE if no mask is applied to PoseTools window
41 Days Ago
Merge from demo_shot_improvements
41 Days Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
41 Days Ago
Parent merge
41 Days Ago
Avatar backups
41 Days Ago
Anim & timeline backups
41 Days Ago
Perfab updates/backup
41 Days Ago
Codegen
41 Days Ago
Parent merge
41 Days Ago
Merge from primitive
41 Days Ago
Parent merge
41 Days Ago
LODStripper script update - includes BurstCloth namespace
41 Days Ago
Mini crossbow can now be used with shields
41 Days Ago
Texture changes, scene backup
41 Days Ago
Moved materials and textures to media directory
41 Days Ago
Wallpaper 4k materials setup
41 Days Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
41 Days Ago
Media directory + sav backup
41 Days Ago
Merge from lunar_new_year_2025
41 Days Ago
Update knight armour vest with new id to fix conflict (10287)
41 Days Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
41 Days Ago
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41 Days Ago
massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
41 Days Ago
Armor items can now have a randomised number of insert slots on creation. Set the range to 0-3.
41 Days Ago
Impact iteration
41 Days Ago
Updated Lunar new year mask textures
41 Days Ago
Cant build siege weapon constructables when intersecting with a vehicle
41 Days Ago
Can build siege weapons on roads
41 Days Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
41 Days Ago
Merge from main