115,898 Commits over 3,959 Days - 1.22cph!
med assault rifle skin folder setup and material/texture tests - gemstone tests
Reapplied improved Medieval Barricade deployment
LNY divider naming updated
LNY divider can now be picked up
LNY divider protection changes
LNY divider updated placement sfx
fixed bad triangulation on wall_frame_02 collision
wall divider gameplay pass
Add reaction time to scientists to avoid unreactable peeks
Fix heli targeting scientists
Various ammo & impact related.
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
Fixed wellipets hat missing interaction highlight
LODStripper should now work with the Undo system
Updated anims to use actor's global avatars
Remove a debug toggle shield option that was accidentally left in
Fix NRE if no mask is applied to PoseTools window
Merge from demo_shot_improvements
Restore camrea control if shot recording is cancelled early
Don't reset folder input field to default on escape
LODStripper script update - includes BurstCloth namespace
Mini crossbow can now be used with shields
Texture changes, scene backup
Moved materials and textures to media directory
Wallpaper 4k materials setup
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
Media directory + sav backup
Merge from lunar_new_year_2025
Update knight armour vest with new id to fix conflict (10287)
Changed Snake mask from
10241 to
10284 to not conflict with the wellipets
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massively reduce lunar_new_year_wall_frame trim texture (2048x2048 to 1024x512) and remapped uvs accordingly, reexported all meshes
Armor items can now have a randomised number of insert slots on creation.
Set the range to 0-3.
Updated Lunar new year mask textures
Cant build siege weapon constructables when intersecting with a vehicle
Can build siege weapons on roads
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)