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121,817 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Merge from parent
2 Years Ago
Anim archives
2 Years Ago
Missed one - CH47Helicopter
2 Years Ago
Some general refactor/formatting/cleanup on existing helicopter classes
2 Years Ago
Reduce the minimum distance between industrial pipe points for easier placement (was 0.4, now 0.3)
2 Years Ago
Merge from industrial
2 Years Ago
Adjusted LOD levels of industrial entities
2 Years Ago
Merge from industrial
2 Years Ago
Foam composite backup.
2 Years Ago
Revert kayak and rowboat prefabs to match main (even though plastic shows no changes, seems to fix their corruption in unity)
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
2 Years Ago
Give the attack heli its autocannon model
2 Years Ago
Move some scripts. New AttackHelicopter class
2 Years Ago
Test map edit for heli development
2 Years Ago
Huge wooden sign will deploy on all sides of walls too
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Fix small sign deployment not working on all walls
2 Years Ago
Procedural bunker entrance mesh and prefab
2 Years Ago
Change the mushroom icon to red instead of brown
2 Years Ago
Updated Prefabs for Store page
2 Years Ago
redesign scene backup
2 Years Ago
Update ghost model rotation immediately after changing rotation
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Added Jake's bench_io command from water_io_benchmark branch (there were some other unrelated changes on that branch) Added server.waterContainersLeaveWaterBehind, when enabled water containers will leave 1 unit of water behind when transferring water to other containers Attached sprinklers can still fully drain a liquid container Can be toggled at runtime, enabling this during peak hours or temporarily while IO usage is high should help general server performance
2 Years Ago
Added a small thickness to pipe visibility checks to prevent it going through very small gaps in construction
2 Years Ago
Layer collision enabled for Ragdoll vs. Prevent Movement
2 Years Ago
Cherry-pick ragdoll maxDepenetrationVelocity edit
2 Years Ago
Increased maxDepenetrationVelocity to 2.0
2 Years Ago
I couldn't get ragdolls working in scrap heli without parenting. Thankfully scrap heli seems to handle item and ragdoll parenting much better than cars or HAB do, so enabling ragdoll layer parenting on scrap heli here.
2 Years Ago
Increase distance daisy chained water catchers can deposit their newly created water
2 Years Ago
Merge from main
2 Years Ago
Merge from parent
2 Years Ago
CodeGen
2 Years Ago
Fixed chains of water storage entities sending excessive entity updates when chained together Storage entities will now wait 10s after they have initially received water before they start draining to subsequent storage entities Entity updates were caused by entities constantly dithering from having water/not having water, with this change every storage entity in a chain will maintain a low amount of water while a daisy chained water flow is occuring
2 Years Ago
Merge from main
2 Years Ago
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
2 Years Ago
Merge RagdollImprovements -> PhysicsLayerRevamp
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Replaced conveyor toggle input with Turn On and Turn Off inputs
2 Years Ago
Merge from main
2 Years Ago
Cleanup Modified save data structure Exposed the cost of researching default blueprints (server.defaultBlueprintResearchCost, defaults to 10 scrap)
2 Years Ago
Refresh vehicle glass mat
2 Years Ago
Add item filter on quarry fuel storage to only accept diesel
2 Years Ago
Disabling graphics jobs on macOS as a test (crash investigation)
2 Years Ago
Removed map name from being searched when using server browser, will still show