reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Fix instanced rendering to work with multiple materials
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
Tweaks to weapon switching. Can now be enabled/disabled and also have a chance to be enabled. Updated prefabs to enable it with a 40% chance for now.
2 Years Ago
Added and Setup Vintage Alarm Clock Prefab
2 Years Ago
Steam upload files
2 Years Ago
Fix compile error by changing #IF UNITY_EDITOR to a convar `UploadAnalytics`
2 Years Ago
cherrypicking water5_final merge from Aux2-old
2 Years Ago
merge from save239
2 Years Ago
merge from ferry_terminal
2 Years Ago
merge from experimental
2 Years Ago
Merge from main/shader-improvements/merge
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
More fixes
2 Years Ago
Fixed post-merge shader errors
2 Years Ago
Added new oiljack model
2 Years Ago
merge from research_bench_nre
2 Years Ago
merge from main
2 Years Ago
merge from analytics_held_items
2 Years Ago
Merge from water5_final
2 Years Ago
merge from ferry_terminal
2 Years Ago
Merge from main
2 Years Ago
Removed unused high res media textures
2 Years Ago
Parent merge
2 Years Ago
Hold pose anim discards
2 Years Ago
Add `InstancedRenderComponent` to manually configure renderers used for instanced rendering Keep automatic conversion for building blocks
2 Years Ago
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2 Years Ago
A corpse init order that works for both client and server-side ragdolls, but this is very weird and needs investigating further
2 Years Ago
WakeDisturbance iteration
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Merge from ferry_terminal
2 Years Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
2 Years Ago
Rigidbody setup fixes
2 Years Ago
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2 Years Ago
More boat conversions & FX simplifications.
2 Years Ago
Minor edit, don't need to use euler here
2 Years Ago
Pose data updates
2 Years Ago
Don't call SetupRigidBody if the corpse is the rigidbody
2 Years Ago
PlayerBonePositionData now supports loading bone position data from any specific point in any animation. Updated current data.
2 Years Ago
Send simple network updates when flags, building grade or conditional models (modelstate) changes
2 Years Ago
Add `global building block` field to baseEntity to manually mark entities for cut down global networking Set high walls & barricades as global
2 Years Ago
initial vm diver ak setup
2 Years Ago
Merge from water5_final
2 Years Ago
Another attempt
2 Years Ago
Merge from water5_final
2 Years Ago
Unfucking ifdef mess (by making it even messier)
2 Years Ago
cherrypicking 83244
2 Years Ago
cherrypicking 83244
2 Years Ago
Merge from water5_final