reporust_rebootcancel

121,835 Commits over 4,048 Days - 1.25cph!

2 Years Ago
network++ save++
2 Years Ago
Merge from industrial
2 Years Ago
Protocol++
2 Years Ago
Add a small (0.02m) additional offset from the surface when placing industrial pipes, helps pipes go along the ground through doorways without hitting the collider on the ground in a doorway
2 Years Ago
MenuUI
2 Years Ago
Minor edits
2 Years Ago
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)
2 Years Ago
All gauges now working (heading, altitude, fuel).
2 Years Ago
Fixed kicking a player via the admin UI not sending the supplied kick reason Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
2 Years Ago
PlayerHelicopter class refactoring
2 Years Ago
Mounting and IK work. Manifest.
2 Years Ago
Rear joystick and foot IK. Debris effect.
2 Years Ago
Ground FX flag triggers
2 Years Ago
Building blocks can now check for illegal pipes when changing conditional models and remove any offending pipes Only enabled on walls for now, can be disabled with server.enforcePipeChecksOnBuildingBlockChanges in case of any unintended side effects
2 Years Ago
Updated entity wheel icon for electric furnace
2 Years Ago
Sorting out ground FX. ParticleSystemContainer now remembers the last state it set and can early-exit (this might break something).
2 Years Ago
Updated Electric furnace loot panel title
2 Years Ago
Attack heli performance tweaks
2 Years Ago
Merge from main
2 Years Ago
Added Turn On/Off inputs to the electric furnace
2 Years Ago
Pipe tool can now be stored in Tool Cupboard tool storage
2 Years Ago
Low grade is now researchable in the repair bench for use in the crafter
2 Years Ago
Fixed syncposition
2 Years Ago
Attack heli now flying
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Further WIP attack heli setup
2 Years Ago
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2 Years Ago
Sounds for industrial crafter, industrial conveyor, electric furnace, and pipe tool
2 Years Ago
Fix GC counting for every single frame
2 Years Ago
merge from main -> rust_metrics
2 Years Ago
Reapply on new branch
2 Years Ago
Subtracting multithreaded_networking_2 (problem with world.transfer)
2 Years Ago
possible wire shader fix
2 Years Ago
Bespoke tuning for Procmap's shore gradient.
2 Years Ago
merge from canvas_disabler_2 -> experimental
2 Years Ago
Deep ocean tweaks.
2 Years Ago
Merge from main
2 Years Ago
Texture levels & mat tweaks.
2 Years Ago
Merge from canvas_disabled_2 to main
2 Years Ago
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2 Years Ago
Testlevel properly coast splatted Foam composite
2 Years Ago
Undo the subtract
2 Years Ago
cobblestone road models texturing level backup
2 Years Ago
Pre-levels checkpoint for foam
2 Years Ago
Merge subtract to canvas_disabler_2
2 Years Ago
Another attempt at using the new server build target
2 Years Ago
test weapons setup
2 Years Ago
Re-enable UI culling
2 Years Ago
update peg positioning and tool to work with new placement stuff.
2 Years Ago
Merge from multithreaded_networking_2 (disabled by default)