121,835 Commits over 4,048 Days - 1.25cph!
Add a small (0.02m) additional offset from the surface when placing industrial pipes, helps pipes go along the ground through doorways without hitting the collider on the ground in a doorway
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)
All gauges now working (heading, altitude, fuel).
Fixed kicking a player via the admin UI not sending the supplied kick reason
Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
PlayerHelicopter class refactoring
Mounting and IK work. Manifest.
Rear joystick and foot IK. Debris effect.
Building blocks can now check for illegal pipes when changing conditional models and remove any offending pipes
Only enabled on walls for now, can be disabled with server.enforcePipeChecksOnBuildingBlockChanges in case of any unintended side effects
Updated entity wheel icon for electric furnace
Sorting out ground FX. ParticleSystemContainer now remembers the last state it set and can early-exit (this might break something).
Updated Electric furnace loot panel title
Attack heli performance tweaks
Added Turn On/Off inputs to the electric furnace
Pipe tool can now be stored in Tool Cupboard tool storage
Low grade is now researchable in the repair bench for use in the crafter
Merge Main -> Attack Helicopter
Further WIP attack heli setup
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Sounds for industrial crafter, industrial conveyor, electric furnace, and pipe tool
Fix GC counting for every single frame
merge from main -> rust_metrics
Subtracting multithreaded_networking_2 (problem with world.transfer)
Bespoke tuning for Procmap's shore gradient.
merge from canvas_disabler_2 -> experimental
Texture levels & mat tweaks.
Merge from canvas_disabled_2 to main
Testlevel properly coast splatted
Foam composite
cobblestone road models texturing
level backup
Pre-levels checkpoint for foam
Merge subtract to canvas_disabler_2
Another attempt at using the new server build target
update peg positioning and tool to work with new placement stuff.
Merge from multithreaded_networking_2 (disabled by default)