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126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Fixed pelvis shenanigans, reverted to original ragdoll style. I didn't originally realise that the pelvis isn't always at 0,0,0 (e.g. when crawling)
2 Years Ago
Get tag filtering working for nexuses
2 Years Ago
override controller anim selection updates
2 Years Ago
updated melee moving /running upper body anims
2 Years Ago
flank test design
2 Years Ago
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2 Years Ago
Optimize IsBannedServer to reduce slowdowns while loading the server list
2 Years Ago
Show tags for nexuses on the server browser Bug fixes for the normal Steam server lists Update FP.Nexus to get tags
2 Years Ago
Fixed all remaining issues spotted with the torch. LOD emissive flickering, conditional 1P hiding, shadow glitching and more I'm forgetting.
2 Years Ago
Added DDrawAnimalMovement editor convar, draws animal movement info for debugging/testing, currently: magenta line: current ServerRotation (set to navagent desiredVelocity.normalized) cyan line: clientside movement delta, used to slerp clientside rotation to yellow line: current clientside rotation
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
exported updated bear walk anim
2 Years Ago
Fix entity updates Add `rendercube` command for testing Fix guide for building having disabled MeshRenderers
2 Years Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
2 Years Ago
diver torch functions in 3rd person
2 Years Ago
Fixed indirect diffuse lighting
2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
exported updated bear rotate l and r animations
2 Years Ago
Stairs spiral - Moved collider to parent
2 Years Ago
Post-merge fixes
2 Years Ago
Fixed lighting for several materials
2 Years Ago
Reset pelvis offset on server-side ragdoll creation
2 Years Ago
Fix incorrect state enum
2 Years Ago
Load FlankState in ScientistBrain
2 Years Ago
Lerp experiment. Initial 500ms lerp from the client's final position to the server's data.
2 Years Ago
cleanup
2 Years Ago
Various bits, moving some changes to RagdollRewrite2
2 Years Ago
flanking wip
2 Years Ago
merge from main
2 Years Ago
merge from camper_updates
2 Years Ago
merge from ik_rotation_fix
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
More init fixes
2 Years Ago
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2 Years Ago
Corpse init process cleanup
2 Years Ago
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2 Years Ago
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2 Years Ago
Removed my CheckSleepState method from BaseCorpse. I think putting the base RB to sleep while limbs were sometimes still awake was the cause of the unusual stretching that sometimes happened.
2 Years Ago
Fixed having the ShouldSyncJoints check exactly backwards
2 Years Ago
Fixed missing rigidbody assignments
2 Years Ago
Added ShouldSyncJoints check to SyncJointsToClients
2 Years Ago
Help text extra info for ragdollVehicleCollision
2 Years Ago
Remove ArticulatedOccludee script frmo server-side corpse
2 Years Ago
Fixed rotating platform scaling causing zero'd prefabs to enlarge. Added idling character preview + looping timeline.
2 Years Ago
Moved idle anim directory
2 Years Ago
Network++
2 Years Ago
New ConVar: ragdollVehicleCollision Turns ragdoll collisions with vehicles on and off.
2 Years Ago
Prop backups