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124,056 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Scroll _DetailBlendMaskMapScroll and _DetailAlbedoMapScroll on belt
2 Years Ago
Secondaries for 25mm impact.
2 Years Ago
Compile fix
2 Years Ago
Region out client analytics variables that are "assigned but never used" when compiling client
2 Years Ago
Move shadows to their own grids Distance cull both meshes & shadows Only frustum cull meshes
2 Years Ago
Fix `test_instancing_culling` spawning prefabs outside of the map and overloading the "out of map" grid Fix "outside of map" grid not having a gridId set and looking like grid #0 Refactor RendererJobData to store ShadowMode instead of "IsOnlyShadow" Refactor culling system to completely ignore shadows
2 Years Ago
Change InstancedScheduler script update order to near the end Count number of meshes & shadows separately Add number of rendered meshes, shadows & draw calls for instancing to `perf 8` Add average number of meshes & shadows drawn to client performance analytics Add `print_instanced_grid {id}` and `print_instanced_grids` to print meshes per grid for debugging
2 Years Ago
Added LODs, colliders, and prefab setup to the screwdrivers
2 Years Ago
Add menu option for instanced rendering called "Building Distance" (it also handles cliffs but yea) Clamp instanced rendering distance from 500 - 2500 Take lower of draw distance vs instanced render distance when culling Run codegen to apply convar descriptions
2 Years Ago
Add description to all convars
2 Years Ago
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2 Years Ago
Add clientside performance analytics for instanced rendering - culling time - draw calls - render distance - size of compute buffers & arrays - mesh count - prefab count - entity count
2 Years Ago
Shockwave improvements
2 Years Ago
merge from weapon_racks/missing_items
2 Years Ago
Tweaked bypass tunnels to add more clearance for trains
2 Years Ago
Slightly tweaked caboose spotlight position
2 Years Ago
Fishing rod
2 Years Ago
Add `shadow_culling` convar to toggle culling of shadows for instanced rendering Disable shadow culling by default
2 Years Ago
Fix meshes with skins registering a extra renderer
2 Years Ago
Add `instanced_memory_usage` command to print off size & memory usage of every array used for instanced rendering Remove some redundant convars
2 Years Ago
Add `--instanced-rendering` convar to turn instanced rendering on (if we need it default disabled)
2 Years Ago
Setup Varying Pistol Ammo World Models to change depending on stack size Renamed Pistol Ammo World Model Variations to match naming conventions
2 Years Ago
Setup Varying Rifle Ammo World Models to change depending on stack size Renamed Rifle Ammo World Model Variations to match naming conventions
2 Years Ago
Check if deathInfo.attackerName is null (no idea why this appeared on aux2 but need to fix to keep testing)
2 Years Ago
Cleanup culling code
2 Years Ago
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2 Years Ago
Enable GPU instancing on brick roof material
2 Years Ago
Run Initialize() when leaving server to cleanup all arrays Cleanup code of all schedulers
2 Years Ago
Fixed Abyss Torch being lit when dropped.
2 Years Ago
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2 Years Ago
Jackhammer
2 Years Ago
Setup Varying Handmade Shell World Models to change depending on stack size Renamed Handmade Shell World Model Variations to match naming conventions
2 Years Ago
Molotov
2 Years Ago
Prototype Hatchet Prototype Pickaxe
2 Years Ago
Setup Varying Shotgun World Models to change depending on stack size Renamed Shotgun World Model Variations to match naming conventions
2 Years Ago
Concrete pickaxe
2 Years Ago
Concrete hatchet setup
2 Years Ago
Added and Setup Spanner Props Prefab
2 Years Ago
merge from building_skins_3
2 Years Ago
merge from august_art_bugfixes
2 Years Ago
frontier skin models / gibs / colliders and texture atlases
2 Years Ago
merge from main
2 Years Ago
Fixed thatched wall by roof side Z-fighting when placed side by side
2 Years Ago
softened side conditional colliders of brick roof to avoid block
2 Years Ago
Pumpjack changes
2 Years Ago
Fix for rotation indicator display
2 Years Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
2 Years Ago
merge from /col
2 Years Ago
Collision tweaks
2 Years Ago
Fix out of range NRE