121,615 Commits over 4,048 Days - 1.25cph!
Fix crude oil having cooking icon stuck on when removed from refinery
When throw mounting a weapon, mount to the slot we hit.
Scene backup & xmas prefab tweaks
Auto hold a weapon when taking it from a rack if it goes to the belt (and the player is not currently holding an active item)
PlayerBelt can now be set to auto hold an item.
Nuclear silo bathroom progress
Use a Weakpoint PrefabAttribute rather than gameobjects
Cherry pick
76792 (re-enabling sky intensity/ao as client only)
Added an extra peacekeeper on platform next to static caboose.
Added some AI data for caboose.
Tweaked navmesh obstacle to block ground but not inside caboose.
Set caboose collision data to readable for navmesh generation.
Added custom navmesh data to platform next to caboose so AI can navigate the gap to caboose.
Allow rotation of roofs blocks before placement
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Added gingerbreadman impact decal textures
Miners hat now offers better protection values
Fix for sim data not loading properly
▊█▌▌▋ ▅▆▊▄▅▊▉▍▆▇▇▌▇█▊▆ ▅▆▅▄ █▆ █▆▉▋▌ ▉▉▅▌▄▄▊▇█▅ (▇▍▉▅▉▅ ▌█ ▅▄▌▊▍ █▆▊▌▆▍▋███ ▋▄▇▄█▇▋ ▋▅ ▅▅▌▆▉▌▌▄▊)
Fixed AI data that was sitting under the static caboose.
S2P compound.
▉▌██ ▌▇▇▊▋█▆ ▍▉▅▍▅▄▅ █▌▍▊▌█▌▅ █▆▊▌ ▄▇ ▋██▌▇▋.▆▆▌▉▅ ▋▉ ▇▍▅▊ ▅▍ ▅▇▆▉▍▍.▍▊▊▌▅▍▌█ ▌▆▄ ▋▅▋ (▆▌▆▍ ██▅▍█▆ ▇▉█▍▌▍█▍▉▌▇▅▊ ▇▋▉▇▆▊▅ ▌█▉▇▊▆▅▆▄ █▌▄▆▇▉▉▉ ▌▉▌▋▅▅▇ █▅▆ ▌▅▌ ▅▌▆▆█▍▄▄ ▇▉▋▅▌▅▍)
Made ambientmultiplier, reflectionmultiplier and ao settings client only
Initial pass on switching quarries and pumpjacks to diesel fuel, adjusted output and production rates - all values subject to change
added industrial crafter model and lods
- pipe entry points are slightly longer to coincide with concept.
Added textures and materials
Updated prefab with new mesh
- removed old temp mesh
Disabled ambientmultipier, reflectionmultiplier, ao
Removed chair static from Tunnel Dwelling E - Fixes chairs leaking to world origin
Increased Oilrigs reset timers
Cargoship events less frequent
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Updated HeliLoot - Removed the chance of getting a single laptop/cctv, adjusted loot chances
Reduced underwater labs to 1 from 3
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Hot Air Balloon storage increase 12 -> 18
Boat storage increase 12 -> 18
RHIB storage increase 30 -> 36
Submarine storage increase 12 -> 18
Stone spear cheaper to craft
Reduce stone spear crafting time
Removed stone spear from elite/hackablee crates
Fixed baseball bat available in loot tables
Added new wire colors
- light blue
- orange
- pink
- purple
- white
Added seperate despawn variable to avoid changing rarity (incase)
Explosives 20min -> 60min despawn
Aiming module 5->60
MLRS rocket 40->60
HE grenades 5->60
Rockets 40->60
Sam site 5->60
Beancan 20->40
Grenade launcher 5->60
Made custom icons for each type of berry clone to better differentiate each colour
Metal ore 5 min -> 20 min despawn (match metal fragments)
HQM ore 5 -> 40 minute despawn but stacksize 1000 -> 100
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Add a different, slightly darker material to the Hemp ripe stage so it looks different to Fruiting
Merge Main -> MoreCabooseFixes
Merge Main -> StaticCaboose
Fixed badly positioned payout UI on the caboose slot machine
The flashlight held entity can now be toggled on/off (uses light toggle key like light attachment)
Fixed slot machine NRE if player dismounts during a spin
Replaced slots, poker table, and blackjack in the static caboose with new static variants
Removed fire barrel on rail platform at Compound
Made the static caboose an entity. Fixes RealmedRemove not working correctly on it. Updated Compound with the change.
Added static caboose to Compound, ran S2P