reporust_rebootcancel

127,035 Commits over 4,109 Days - 1.29cph!

2 Years Ago
merge from main
2 Years Ago
backup
2 Years Ago
Switch between skins using Q and E while pie menu is open
2 Years Ago
Compile fixes
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Can now change rf transmitter frequency while in a hostile TC radius
2 Years Ago
Fixed gibs not matching colour Bug fixes
2 Years Ago
Apply new construction skin component to all container prefabs
2 Years Ago
Play animation and fx
2 Years Ago
First pass spray can logic
2 Years Ago
Further halo improvs.
2 Years Ago
Stronger 6P density.
2 Years Ago
Added LOD group to glass cubes
2 Years Ago
Tweaked spec on a few tiled cubes
2 Years Ago
White premultiplication on 6p textures to improve haloing.
2 Years Ago
Cleaned up all the old crap. Naming convention.
2 Years Ago
Merge from main
2 Years Ago
Fixed 'victory' cinematic animation using hat tip clip
2 Years Ago
Fix warning
2 Years Ago
New atlas renders made for the updated shader.
2 Years Ago
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2 Years Ago
Restrict building skins without assets from being selectable in standalone builds
2 Years Ago
Fix sleeping bag markers reseting cooldown every time the map is opened
2 Years Ago
Default to max 10 beds + bags Configure limit via `max_sleeping_bags` convar Change hardcore gamemode to use convar instead of gamemode code
2 Years Ago
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2 Years Ago
Unclaim bags instead of deleting them when unclaiming on map
2 Years Ago
Remove "send list of bags every 60s"
2 Years Ago
Ensure that list of sleeping bags are sent out to old & new owner every time a sleeping bag is assigned
2 Years Ago
Only make bed public when unclaimed on map if the bed was set to public mode Destroy bed with gibs enabled when unclaimed
2 Years Ago
Allow deleting bags that are still on cooldown Use existing FindForPlayer method incase one gets changed in the future
2 Years Ago
Merge from main
2 Years Ago
Fix keycards losing durability when swiping on a reader twice
2 Years Ago
Doubled resolution of the other hanging & terrain signs (512x256) Quadrupled the resolution of the standing & hanging banner (1024x256)
2 Years Ago
Updated index buffer creation
2 Years Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from shoot_outside_safezone_fix
2 Years Ago
model update
2 Years Ago
NRE fix
2 Years Ago
merge from mfm_test
2 Years Ago
Fixed placement issue. Recreated test save to be compatible with latest proto.
2 Years Ago
merge from main
2 Years Ago
merge from lod_level_display
2 Years Ago
merge from recycler_animated_v2
2 Years Ago
merge from query_port_connect
2 Years Ago
Updated item ID handling to work with new main chainges. Codegen.
2 Years Ago
merge from modding_prefabs