reporust_rebootcancel

121,620 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Replaced slots, poker table, and blackjack in the static caboose with new static variants
2 Years Ago
Removed fire barrel on rail platform at Compound
2 Years Ago
Made the static caboose an entity. Fixes RealmedRemove not working correctly on it. Updated Compound with the change.
2 Years Ago
Added static caboose to Compound, ran S2P
2 Years Ago
Þe olde manifest update
2 Years Ago
Fixed static caboose lighting not working
2 Years Ago
Keep authorize UI open when authorizing players on a turret
2 Years Ago
Static caboose dressing prefab minor edits
2 Years Ago
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
2 Years Ago
New static variant of Caboose Dressing ("Caboose Dressing Static"). IsDynamic set to off on all the culling/LOD/etc scripts
2 Years Ago
Re-enable light icon Fix icon persisting after moving item with light enabled
2 Years Ago
Merge from main
2 Years Ago
- Removed StaticTrainCaboose.entity, replaced with TrainCaboose.static that has the latest Caboose work (still not actually a Prefab Variant since it's so different, being a static object). - Various changes to scripts, colliders, etc, to make it a static mesh instead of an entity.
2 Years Ago
Merge Main -> Static Caboose
2 Years Ago
Fixed Caboose not shutting off the lights anymore when there's no-one nearby
2 Years Ago
Add radial option to Harvest/Clone/Clear all plants in a planter Will apply that action to all valid plants in the planter eg, if 2 out of 9 plants are harvestable using Harvest All will only affect those 2 plants The option will only appear if at least one other plant in the planter is at the same stage as the plant being looked at
2 Years Ago
Fixed ability to hit wall in weakspot when a floor or stairs is in the way
2 Years Ago
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
2 Years Ago
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
2 Years Ago
Merge Main -> StaticCaboose
2 Years Ago
Fixed deploy offet of press button so it can be placed near the floor
2 Years Ago
Fix right clicking into repair bench not swapping items
2 Years Ago
Cherry pick 76438 (Fix building manager getting cleared in CLIENT + SERVER mode)
2 Years Ago
Can right click armor into locker and have it go to first free row (will not go into a row if it conflicts with other armor in the row)
2 Years Ago
Updated industrial splitter mesh - fixed shader issues Added textures and setup material Replaced current splitter mesh with new mesh in prefab. - updated prefab (Jarryd will have to go through this)
2 Years Ago
Added ability to recolor existing wires in world by pressing "R" on input / output of wire, will apply selected color
2 Years Ago
Fix button so it passes through full power for 0.5s when connected in passthrough mode
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Main square snow machine setup
2 Years Ago
Sam site can passthrough power (use it to detect destroyed sam sites not power multiple)
2 Years Ago
Scene backup. Static always-on snow machine variant without the terrain effect.
2 Years Ago
Removed condition from most electrical entities so they stack easily when picked up (doesn't apply to batteries, solar panels, windmills, turrets, etc)
2 Years Ago
Armored door & double door 800 -> 1000 hp
2 Years Ago
Fix Rust+ throwing errors when starting up twice (mainly on hardcore & softcore)
2 Years Ago
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2 Years Ago
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2 Years Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
2 Years Ago
xmas_tree_pot_rug model and textures
2 Years Ago
Scene backup & prefab changes
2 Years Ago
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2 Years Ago
Merge from parent
2 Years Ago
Scene backup & prefab tweaks
2 Years Ago
fixed uvs on snow_pile_3x6, added snow_pile_9x9
2 Years Ago
Fixed ocean mesh not updating
2 Years Ago
Merge from parent
2 Years Ago
Low quality improvements
2 Years Ago
staticprop tinsel endcaps and some different colour material variations
2 Years Ago
Added new version of the splitter model + LODs Just need to texture it now.
2 Years Ago
Merge from parent