121,615 Commits over 4,048 Days - 1.25cph!
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External walls and gates can now be rotated 90° instead of 180° before deployment
Further heli crate loot tweaks:
Removed single MLRS rocket, now has a chance to spawn within the rocket ammo collection instead
Removed chance of 1 low-end attachment loot spawn
Reduced the chance of lower tier weapon spawns
Garage door no longer requires a hammer to be equipped to be picked up, still requires building auth and lock removed - In line with other doors.
Changed building blocked message to tell the player when they are trying to build on a building they don't own the TC on
Industrial splitter setup
Industrial crafter prefab setup, icons, etc
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Removed flashlight/laser sight sfx from viewmodel effects (these can be spawned at the entity)
Added the option for EffectMount to block the off sfx when disabling, prevents the off sfx playing when holstering a weapon with an active light
Fixed override for MotorRowboat MountMenuVisible
Oops, another fix to the mount check
Fixed virtual -> override
Don't allow initially mounting a boat if it's flipped
Snow machine static fixes.
Scene.
Rowboat now dismounts the player if it's inverted, even if not clipping into anything.
Also fixed betting wheels being able to get the same terminal twice
Scene backup.
Related prefab tweaks & some new xmas dressing ones.
Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them
Fixed player name label not showing when obscured by snowman headwear, pumpkin headwear, nomad suit backpack, arctic suit backpack etc
Fix doorways, door frames & windows snapping to the floor rather than the top of walls when building jump ups.
Also allows floors to connect to the middle of the above blocks (but provide no stability)
Merge MoreCabooseFixes -> Main
Move light icon behind item sprite on item icon
Failure to input a move before turn timeout in Blackjack no longer boots the player from the game by default. Instead, it tries to input a SubmitBet or Stand if possible, letting them still complete the round. If the player continues to give no inputs for four minutes, they'll then still be booted from the game. Four minutes is now the no-inputs timeout in poker as well.
Added "Take All" radial menu option
Add the 10 closest players within 25m to the feedback report when reporting offensive content
Added "Swap Weapon" radial menu option when targetting a rack mount weapon, with a weapon held. Swaps the weapons and auto holds the one from the rack.
toggle sounds for flashlight and laser attachments
MulliganRenamer (editor tool)
Minor ignore config update
Backups: materials, prefabs, skeletons, scenes
Fix light icons appearing on items that don't have lights
Added Adapter Mesh
- override old mesh
- moved mesh to 'Models' folder
- Added LODs
Added materials and textures
Updated deploy prefab
Print connection protocol in console instead of integer value
Fixed progress bar being stuck on output items when switching between large and small furnace
Added xmas tunnel entrance greybox
Moved xmas tunnel prefabs and models to their own folder for clarity
Prevent hitting weakspot of the exposed side of a wall when a roof is attached to it (regressed when fixing wall weakspot being blocked by floors)