reporust_rebootcancel

121,613 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Developer menu (f1 menu) scales with resolution so it's readable at 4k
2 Years Ago
Crafter material setup
2 Years Ago
Updated CreateMenuPrefabs Added right click script for SimpleBones
2 Years Ago
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2 Years Ago
Merge from main -> steam_auth_tracking
2 Years Ago
Root merge
2 Years Ago
WIP replacing modular car key locks with code locks
2 Years Ago
updated industrial crafter module - split lights off to their own uv to control progress bar - updated lods - updated prefab - added textures and materials for the lights (this may change if/when we get a fix for the standard shader uv1 offset settings)
2 Years Ago
Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced
2 Years Ago
Updated cake tunnel entrance greybox
2 Years Ago
Merge from xmas_2022
2 Years Ago
Root merge
2 Years Ago
Merge from main
2 Years Ago
Merge from water5
2 Years Ago
Merge from quality
2 Years Ago
Fixed quality for normals
2 Years Ago
Fixed env fish above water
2 Years Ago
Final'ish lighting for Outpost
2 Years Ago
cherrypick 76892
2 Years Ago
Early out of everything if water layer is not visible
2 Years Ago
Merge in roof fixes
2 Years Ago
Rearrange checks & add a few comments
2 Years Ago
merge from steam_auth_tracking
2 Years Ago
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2 Years Ago
Rows setup wip
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Created gibs for gingerbread barricades
2 Years Ago
Row/anchor tests
2 Years Ago
Added SlotSize and set it on weapon mount defs
2 Years Ago
adjusting slot sizes
2 Years Ago
set texture import resolution for crafter texture properly
2 Years Ago
Splitter fbx file that got missed out for some reason
2 Years Ago
Added LODs to all modules Added GIBs to all modules - updated prefabs with LOD'd meshes Moved meshes into appropriate folders
2 Years Ago
merge from qol_nov_22
2 Years Ago
Fixed shreddable pickup truck server collider errors
2 Years Ago
merge from qol_nov_22/debris
2 Years Ago
Debris layout improvements Debris HP tweaks
2 Years Ago
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
2 Years Ago
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster. Added weaponrack gallery scene.
2 Years Ago
Updated gingerbread barricades textures
2 Years Ago
External wall debris despawn time is 120s instead of debrisdespawn convar (DebrisDespawnOverride time added to DebrisEntity)
2 Years Ago
Implemented "Eat" radial menu option for player grown foods too.
2 Years Ago
Initial pass on external wall and gate debris blockers - prevents spamming down new external walls/gates during raids
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
zeroed transforms on 3 industrial assets - sorry jarryd, i swear it doesn't always happen.
2 Years Ago
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2 Years Ago
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