121,613 Commits over 4,048 Days - 1.25cph!
Developer menu (f1 menu) scales with resolution so it's readable at 4k
Updated CreateMenuPrefabs
Added right click script for SimpleBones
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Merge from main -> steam_auth_tracking
WIP replacing modular car key locks with code locks
updated industrial crafter module
- split lights off to their own uv to control progress bar
- updated lods
- updated prefab
- added textures and materials for the lights
(this may change if/when we get a fix for the standard shader uv1 offset settings)
Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold
Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs
UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced
Updated cake tunnel entrance greybox
Fixed quality for normals
Fixed env fish above water
Final'ish lighting for Outpost
Early out of everything if water layer is not visible
Rearrange checks & add a few comments
merge from steam_auth_tracking
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Created gibs for gingerbread barricades
Added SlotSize and set it on weapon mount defs
set texture import resolution for crafter texture properly
Splitter fbx file that got missed out for some reason
Added LODs to all modules
Added GIBs to all modules
- updated prefabs with LOD'd meshes
Moved meshes into appropriate folders
Fixed shreddable pickup truck server collider errors
merge from qol_nov_22/debris
Debris layout improvements
Debris HP tweaks
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster.
Added weaponrack gallery scene.
Updated gingerbread barricades textures
External wall debris despawn time is 120s instead of debrisdespawn convar (DebrisDespawnOverride time added to DebrisEntity)
Implemented "Eat" radial menu option for player grown foods too.
Initial pass on external wall and gate debris blockers - prevents spamming down new external walls/gates during raids
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zeroed transforms on 3 industrial assets
- sorry jarryd, i swear it doesn't always happen.
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