121,904 Commits over 4,048 Days - 1.25cph!
Fix world model held cards not correctly syncing with hand position while caboose is moving
Added BaseMountable.PostLateUpdatePlayer, this gets called after all IK and animation updates are complete
Added BlackjackMachine.static for modders to place one on its own.
Added back the missing window plane
Fixed being able to pick up the XOR switch on the caboose
Fixed errors when hitting the blackjack table with a hammer when the caboose is damaged. Adjusted blackjack table and card table bounds.
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
Fixed wrong-layered Vehicle World colliders for the top of the caboose
Caboose dressing prefab with exterior lighting and culling volume
Neon material tweak
Scene backup.
Caboose string light mesh changes to facilitate the modified shape
Fixed compile error again ( GetHeldItem() is client only)
Fix compile error from CS
75929 (attachment_item_move merge)
Fix ping showing as int.maxvalue
merge from attachment_item_move
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Merge from main -> attachment_item_move
Fixing issues with custom ocean level
merge from turret_flashlight_fix
Simplify IPetEntity and refactored related code.
Fixed Caboose emissive material and lighting animation regression.
Changes to some textures to faciliate string lights being in an off state without looking derp.
Bunch of refactoring and simplifying for ownership/petbrain related stuff.
Pet inventory can now hold non-harness items.
Drop all items if harness removed.
Only allow owner to access inventory.
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Added missing window quad
Increased the tint on the Caboose window glass. Players were confused whether you should be able to shoot through the windows (you cannot) as the glass was fairly difficult to see.
Fix caboose slot machine showing in incorrect position at mesh quality zero
Fixed softcore respawning inside compound reclaim
Fix blackjack table not removing server collider on client
Added warning if card game needs to be destroyed after load
Disable event halloween.cs
Merge from halloween2022/nuclear - part Halloween disable