reporust_rebootcancel

126,636 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Fixed alt-move press on clothing in main inventory when clothing slot was already taken and player had loot open displaying a "GiveItem failed" message
2 Years Ago
Fixed ores counting as produced & smelted products counting as consumed
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Made the attack heli gunner cam a bit brighter
2 Years Ago
Fix some cases where the map marker list wouldn't expand to accomodate additional markers/pings on the map and compass
2 Years Ago
Fixed unassigned preintegrated fresnel FGD lookup table
2 Years Ago
Alternate design option test. Saddles not changeable. Can only equip a saddle through stable master purchase.
2 Years Ago
Log workbench entity instead of the workbench level Log mixing table as normal crafting & set the workbench entity as the mixing table Split crafting into two methods: item produced & material consumed
2 Years Ago
New roof variants for the portacabin buildings
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Make sure we always have full anisotropic texturing in editor, when not playing
2 Years Ago
Organizing, naming, nuking
2 Years Ago
pallet_boxes_b uses the backface culled material variant instead of being rendered twice
2 Years Ago
Prefab backup
2 Years Ago
Exterior progress Fleshed out the portacabin buildings Moved the chute button into one of the buildings Added barricades and sandbags Some dressing Scene2Prefab
2 Years Ago
save++ network++
2 Years Ago
main -> save235
2 Years Ago
bit more
2 Years Ago
Moved placement ghost functionality to its own class
2 Years Ago
wip
2 Years Ago
Fixed editor bug where attempting to clear motion vector target would clear scene view UI when motion vector target is unused
2 Years Ago
merge from main
2 Years Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
2 Years Ago
Weapon placement rotation is no longer a clientvar
2 Years Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
2 Years Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
2 Years Ago
Parameter tweaks, fixed issue with raycasting
2 Years Ago
codegen
2 Years Ago
merge from main
2 Years Ago
More gunner UI improvements
2 Years Ago
Show key control guide in the gunner UI
2 Years Ago
Use no gravity on heli rockets, so that they fly straight to target
2 Years Ago
Smaller crosshair shows where rockets are aiming
2 Years Ago
UI indicates when rockets are reloading
2 Years Ago
NMS exterior progress Tweaked the height map and rock placement Fenced off the entire chute area Added a bunch of large props
2 Years Ago
Lighting tweaks WIP & related mats & post profile.
2 Years Ago
Add ingredients to item definitions
2 Years Ago
Fixed everything related to indirect specular + removed more useless legacy code
2 Years Ago
merge from main
2 Years Ago
merge from wildspawn
2 Years Ago
remove some debug logging now I've tested
2 Years Ago
merge from main
2 Years Ago
wip spawn with saddle changes
2 Years Ago
Added a special padding to wall, doorway, window, half wall, roof walls block
2 Years Ago
cherrypicking 80555 - Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
2 Years Ago
cherrypicking 80555 - Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
2 Years Ago
Merge from WorldModels
2 Years Ago
network++
2 Years Ago
merge from double_saddle