121,835 Commits over 4,048 Days - 1.25cph!
Caboose lights turn off when no players are nearby
Can right click attachments onto held weapon
Block equipping broken attachments onto weapons
Can drag attachments directly onto weapons to swap them
Fixed some missing structures in water treatment plant
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Don't show caboose/wagon/etc health when on the caboose/wagon/etc
LightGroupAtTime now supports renderers with multiple emissive materials
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Merge from halloween2022/mine_tnl_pooling
Fix deployed boom boxes throwing errors during demo playback
Setting up caboose lights. Fixed some candle and blackjack lights that had ended up in a different location to their objects
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Renames for clarity
Fixed arm meshes not being marked as update when offscreen
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Light switches in caboose, not hooked up yet
Fixed splitting not working as expected, and added additional UI for seeing your split cards
manifest update - fixes skulltorch broken in the editor since
75526 rename
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Test map tidy up after merge
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Don't allow full underwater effects in scene view, default setting on camera.
Remove prefab overrides in GameUI messing with the easter event UI
Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
Custom collider component support for BurstClothHitboxCollision
Allow specifying a transform to use for determining the up axis for cloth collision projection
merge from npc_ragdoll_clothing_fix
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particle shader additions for petur
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