reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

2 Years Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
2 Years Ago
detail dressing progress
2 Years Ago
AI_MiddleRight data/spwaners first pass
2 Years Ago
AI_Lower spawners
2 Years Ago
first pass AI cover points for AI_Lower section
2 Years Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
2 Years Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
2 Years Ago
▊▅▇▋▅▊██▊ ▆▅▇▅▉ ▊▅▇▍▌▄: -▇▉▆█▌ ▉▉ ▅▄█▅▋▍▍, -▋▋▉▍▄▉▅▄▍, ▆▊▍▋▊▊▉▉ ▊▊█ ▌▄▌▍▌
2 Years Ago
Additional bonus feature (subject to change): If holding the altlook/sprint/crouch key and right-click or hover looting from main inventory or clothing inventory, behave as if there is no loot container open
2 Years Ago
wip AI_Lower cover points
2 Years Ago
merge from main
2 Years Ago
merge from silo
2 Years Ago
WIP cine markers
2 Years Ago
Hold sprint, duck, or alt-look key while right-clicking or hover looting from a loot container to wear clothing items immediately if they can be worn without taking off anything else.
2 Years Ago
Parent merge
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Companion compatibility
2 Years Ago
Parent merge
2 Years Ago
Backups
2 Years Ago
Remove "Starting to aggregate players" spam
2 Years Ago
Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
2 Years Ago
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
2 Years Ago
Industrial crafter now drops the contents of it's inventory when destroyed
2 Years Ago
Use hold-to-dismount on the computer station if convar vehicleDismountHoldTime is > 0 and player is currently flying a drone.
2 Years Ago
Merge from main
2 Years Ago
Prefab backup. Nixed a couple of small wall props for shadow debug purposes.
2 Years Ago
Always call UpdateBookmarks after bookmark press. Fixed button not switching between visually selected and visually unselected after the first cycle through if the entity is not available
2 Years Ago
Lighting prefab progress Volumes to slightly de-blue and contrast soften the post layer. Tiny brightness tweak on signs_backlit_red
2 Years Ago
RC menu is now able to show an entry as selected even if the associated ent is no longer controllable. Facilitates arrow-key/mouse wheel selection
2 Years Ago
Can now ping corpses and backpacks on the ground
2 Years Ago
Fixes
2 Years Ago
Merge from main
2 Years Ago
Fixed bookmark deselecting on arrow press if there was only one entry
2 Years Ago
Cleanup
2 Years Ago
Scroll area adjusts to always be showing selected entry when using arrow/wheel selection
2 Years Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
2 Years Ago
Log workbench level when the craft was started instead of when the craft ends
2 Years Ago
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
2 Years Ago
Merge from main
2 Years Ago
Ignore logging wipe ids of NPCs Log stashes Log entity manifest on startup Fix barrels not being logged
2 Years Ago
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures Added control_panels_tall_crn_b variant
2 Years Ago
Prefab backup. Sign emissive tweaks.
2 Years Ago
Log keycard swipes Log hackable crates start & end Noclip violations requires HIghFrequencyStats
2 Years Ago
Fixed fuckup with biome masking
2 Years Ago
Push server info every hour instead of once at startup
2 Years Ago
Fix barrels not logging loot Add isOcean when items are looted Move biome to helper .cs Log server tags Log device id Log player count directly
2 Years Ago
Log player who dropped item & log the player when it despawns
2 Years Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
2 Years Ago
render bounds bug fix