121,455 Commits over 4,048 Days - 1.25cph!
Initial Black jack UI work, just copied from Poker for now
Added fps.limitInBackground client convar that reduces fps cap to 15 while the game isn't in focus
Doesn't apply in the editor as clicking outside the game view in Unity is considered not in focus
Don't report performance analytics while the client is in the background if this setting is on
Support unlimited buy-ins. Fix some networking issues.
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
Some initial game code, very basic
client.showcaminfo is now saved
Moved a lot of card game concepts from TexasHoldEnController into the base CardGameController. We can support the basic sense of each player taking turns in a card game in the base class. Originally I didn't do this since we might someday want solo games like Solitaire, but we can always turn some features off.
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Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines)
Post zipline spawn tree checks are now larger
Fixed storage interaction not working (blackjack). Removed GetLocalCentre() method from ColliderEx, I can do it a better way.
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Added PetDog-Retriever.ragdoll prefab, configured ragdoll in petdog.skeleton
added untamed/tamed references to mastiff/gsd prefabs
Added Mastiff/GSD prefabs for new rig
Disable now unneeded "tame" menu-wheel option
committing anims.meta file
Populate skinned mesh renderers, tamed/untamed mesh lists.
Switch to using correct tamed/untamed meshses with ownership status.
Motion vector atlas optimization
Campfire atlas renders & scene backup
Retarget all harness LODs
added owned sub-objects to petdog-retriever.prefab
initial prefab setup with new rig/anims
Fix visual harness glitch caused by accidentally reloading it constantly
grounds mock-up materials for preview
Auto tame when placing a harness in inventory
Reworked harness equipping.
Harnesses visually add/remove with item.
Added current harness to protobuf.
Serialization.
updated prefab links to plywood boarding prefabs
plywood_boards LODs/Colliders/Prefabs
protocol update to match main for static_group perf testing
Cherry picking
74307 (wrong branch)
AntiHack.LogToConsole and console messages on player kill contain player position
merge from furnace_ui_rework
merge from general_qol/skipqueue
Increase lighthouse LOD swap distance
Fixed missing geometry on dome HLOD
Merge Caboose -> Blackjack
Moved a ton of code from the CardTable to the new BaseCardGameEntity class, to be shared with BlackjackMachine
Moved all horse idle and footstep sounds to new occluded sound class so the horse idle sfx shouldn't be audible inside of a base
More WIP blackjack machine setup