121,514 Commits over 4,048 Days - 1.25cph!
Subtracted
74440 (TrainWorkContinued) server startup issues.
MiniCopter inherits velocity to passenger projectiles, but only in projectile forward direction (no projectile sideways drift)
experiment applying agent type changes across navmesh types
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Updated LODs for ferry terminal props
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Added three assets for the ferry terminal
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Stripping BurstDebugInformation folder after build
merge from TrainWorkContinued
merge from cycle_group (Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds))
Rename the card table storage, since the Blackjack game isn't really at a table
"Place your bets" UI + more
Refactored the card game UI to remove any confusion with double-up messages about not enough players + not enough scrap
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Card table UI work + some renaming
Allow one-player blackjack (computer is dealer)
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Added a second small elevated unshadowed light to soften the campfire close proximity lighting
LOD distance tweaks.
New flame scroller texture from scratch, because the old one was based on pixelated asset store sprite garbage
Packaged new fire prefab into /effects2
Renames & cleanup part 1
Take out a bunch of temp debugging
Made moving items onto multiple incomplete stacks more consistant
Tests for horses and try to fix horses again
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