121,367 Commits over 4,018 Days - 1.26cph!
fixed floating lights on the bridge
collider for alternate exit
flow improvements
Work in progress alternate exit route into the coaling tower
Fixed camera snapping after closing inventory under certain conditions on OSX
Wall Mountable Gun Rack
Added: -Gun rack variants A + B (wood and Metal)
- Rack Pegs small and large
- Rack Shelving and variants (plastic and metal): Large/small/small segmented/small segmented half size
- Prefabs of each variant, collision setup and textures/materials
Corners also show far distance
Building guides show until 300m
Resource UI + saving / loading bases
Gamemodes can override cost of building & upgrading
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Fixed floating puzzle electric wire in LS
fixed incorrect matID on Hvac_exhaust in oilrig
fixed some powerline lod popping
distances tweaks
fixed darker appearance inside vs outside on last lod
bespoke shadow proxy models for space_center_office_bld a/b/c
bespoke shadow proxy model for space_center_roof_module
coaling tower culling distance change
added door at the end of the suspended walkway
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nailgun plays correct 3p reload sounds
fix underwater state not updating correctly in MixerSnapshotManager
fix bradley engine sounds not revving until tread animator is in range
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Partially revert
72855 - no more querying server info from a background thread (should fix possible crash when clicking on a server)
Show zone names on the nexus map
Fade out zone names when zooming in because the details panel will show
Added proper shader, artwork etc. hook it all up
Disable the ore plane gameobjects when the transform scale is at zero (less efficient than disabling just the renderers, but since there are multiple LODs this keeps it simple)
merge from MoreTrainFixes
Made a new Radio tester editor window (Window>Tools>Radio Tester) that can check all included radio station URL's with a single command
Merge MoreTrainFixes -> TrainWorkContinued
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Updated slots to match new interface
thumb_up
12
thumb_down
11
Prevent players moving items into output slots