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134,433 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
2 Years Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
2 Years Ago
Merge from main -> qol_show_teammate_building_guide
2 Years Ago
added inverse mask for concrete edging cutouts.
2 Years Ago
Added an UI information panel showing flamethrowers damage and range values
2 Years Ago
Reduce F15 flyby volume by 45%
2 Years Ago
added first pass roofing asphalt mat for Radtown use.
2 Years Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
2 Years Ago
Merge from main -> qol_building_blocked_visual
2 Years Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
2 Years Ago
radtown gate bug fixes, collision, lods
2 Years Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
2 Years Ago
merge from samsite_togglemode
2 Years Ago
merge from paint_qol
2 Years Ago
Props folder, second pass converting to MeshLOD
2 Years Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
2 Years Ago
Correctly hide the progress bar when unlock minigame finishes successfully
2 Years Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
2 Years Ago
Fix framerate dropping to near zero when painting quick long strokes
2 Years Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
2 Years Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
2 Years Ago
textured tricycle with LODS
2 Years Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
2 Years Ago
weekly skin models
2 Years Ago
merge from save251
2 Years Ago
update no build volume at train_tunnel_double_entrance_b
2 Years Ago
merge from meshlod converter
2 Years Ago
2 Years Ago
merge from main
2 Years Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
2 Years Ago
merge from SkinViewFix
2 Years Ago
merge from ShelterColliderFix
2 Years Ago
merge from ScrapHeliSpeedoFix
2 Years Ago
merge from solarpanel_damagepickup
2 Years Ago
merge from teslacoil_clippingexploit_fix
2 Years Ago
merge from meshlod converter
2 Years Ago
RendererLOD conversion fixes
2 Years Ago
Added ItemModForceSelectFromBelt and related implementation.
2 Years Ago
Allow handcuffs to be applied to wounded players
2 Years Ago
Merge from fishing_changes_june_24
2 Years Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
2 Years Ago
Merge from main
2 Years Ago
Revert the chair prefabs, they were just for demonstration
2 Years Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
2 Years Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
2 Years Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
2 Years Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
2 Years Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
2 Years Ago
Merge main -> HeliDrivingImprovements
2 Years Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly