reporust_rebootcancel

134,433 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Updated the bait value of the unused berrry items
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
2 Years Ago
Solar panels no longer take damage when picked up
2 Years Ago
Trying steam overlay URLs again
2 Years Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
2 Years Ago
Merge from main
2 Years Ago
Merge from meshlod_converter
2 Years Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
2 Years Ago
Merge from main -> allow_barricades_monuments
2 Years Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
2 Years Ago
Merge from paint_qol
2 Years Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
2 Years Ago
merge from main -> allow_barricades_monuments
2 Years Ago
Merge from main
2 Years Ago
merge from teslacoil_igniter_heal
2 Years Ago
merge from wire_slacking/tip
2 Years Ago
merge from qol_queue_rejoin_timer
2 Years Ago
merge from wire_slacking/christmaslights
2 Years Ago
merge form paint_qol
2 Years Ago
Final(?!) fix
2 Years Ago
Tread fix
2 Years Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
2 Years Ago
Added wire slack support to christmas lights
2 Years Ago
Adjustments for the new script edits.
2 Years Ago
merge from main
2 Years Ago
radtown level backup
2 Years Ago
pushcarts default tint = red
2 Years Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
2 Years Ago
some extra breeze block piles for set dressing
2 Years Ago
Merge from paint_stroke_fix
2 Years Ago
merge from save251 - Staging wipe
2 Years Ago
merge from f1_grenade_skin_fix
2 Years Ago
merge from samsite_togglemode
2 Years Ago
merge from store-fixes
2 Years Ago
merge from fix_item_split_slider_reset
2 Years Ago
merge from menu_respawn
2 Years Ago
merge from chainsaw_ray_fix
2 Years Ago
Reduced no build volume at train tunnel underground entrance
2 Years Ago
merge from meshlod converter
2 Years Ago
- Reduced no build volume at desert military base and arctic research base - Increased no build volume slightly at launch site and sphere tank
2 Years Ago
Small monument no build volume increased, switched to sphere collider - Lighthouse 100m - Mining Outpost 70m - Super Market 100m - Gas station 100m - Warehouse 100m
2 Years Ago
Increase use distance
2 Years Ago
radtown S2P
2 Years Ago
quick rubble dressing pass around damaged brick walls to test out new models
2 Years Ago
rubble pile scrap models, textures, prefabs
2 Years Ago
Remove a bunch of debug
2 Years Ago
Added an unlock minigame progress bar
2 Years Ago
network++ save++
2 Years Ago
merge from meshlod_converter