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124,006 Commits over 4,171 Days - 1.24cph!

3 Years Ago
use CombatStationary instead of Combat
3 Years Ago
Update xmas dwelling spawners to use both gingerbreads
3 Years Ago
Melee AI design
3 Years Ago
Added placeholder gingerbread melee AI config/design
3 Years Ago
Added initial Gingerbread_DungeonMelee prefab. Added melee loadout. Manifest.
3 Years Ago
Fixed loot wagon entity spawn bug
3 Years Ago
Fix weapon attachment active state not being respected when entering/exiting a portal
3 Years Ago
Fixed mace skinned as baseball bat displaying an incorrect price to research at the research table
3 Years Ago
Even simpler loot wagon variation chooser
3 Years Ago
Merge from industrial
3 Years Ago
Codegen, manifest
3 Years Ago
Merge from main
3 Years Ago
Better loot wagon system, remembers the selected option on load from save
3 Years Ago
Server.respawnWithLoadout is now a bool, when set to true it will look for the client info string "client.RespawnLoadout" and assign that loadout to the player on respawn This way different players can have different loadouts rather than everyone on the server having the same loadout
3 Years Ago
Added Server.respawnWithLoadout (When a player respawns give them this loadout - created with inventory.saveloadout) Added Server.respawnAtDeathPosition (If a player presses the respawn button, respawn at their death location) Both for trailer filming
3 Years Ago
Typo fixes
3 Years Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
3 Years Ago
Basic loot wagon variations with random selection of one option. But I don't think this is going to work with save/load.
3 Years Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Nuclear missile silo bathroom progress
3 Years Ago
Bathroom mirror mesh and prefab
3 Years Ago
Sink and counter combo mesh and prefab
3 Years Ago
Deluxe light shader converted to use the same setup as the other lightbulb shader.
3 Years Ago
Take All works again with new grid setup
3 Years Ago
saves
3 Years Ago
codegen after merge proto conflict fix
3 Years Ago
merge from main
3 Years Ago
Correctly remove weapon models again
3 Years Ago
Fix NRE when deleting corpses with gingerbread cinematic mode on
3 Years Ago
Merge from main
3 Years Ago
Moved cinematicGingerbreadCorpses to the global section and made it client + server When set on both will also emulate the particle fx of the gingerbread npc's
3 Years Ago
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
3 Years Ago
Reduce head clipping check size a little - means less false positives hitting outself
3 Years Ago
Added comment only
3 Years Ago
Removed unnecessary RaycastHit instantiation.
3 Years Ago
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3 Years Ago
Gingerbread impact decal
3 Years Ago
Snowball third person deploy + aim sounds
3 Years Ago
█▇▇▄█▍▅ ▉▌▇▌▅▆▄ ▅▌▄█▆▉▌▌ ▇▅▍▄▇ ▄▄ ▉▉▌▆▉▍█ ▆▅▌ ▉▌▆▊▄ ▅█▌▄▇ (▄█▊▅▆▊ ▉▄▅ ▅█▊▅█ ▆▌▄▍▋▄▋▊ ▍▊▋▊▊▆▆▄ ▉▅▆ ▋▄▅▌▋▄'▍ ▇▇▄▄)
3 Years Ago
Added missing third person sounds to candy cane club
3 Years Ago
Use gingerbread fx instead of blood (still trying to fix decals)
3 Years Ago
Fixed small typo in the newly organized hierarchy.
3 Years Ago
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge S2P & scene.
3 Years Ago
Adjusted some socket positions for the storage adaptor now that we have final art
3 Years Ago
MLRS entity bounds fixes
3 Years Ago
Merge Main -> QOL Dec 22