122,066 Commits over 4,048 Days - 1.26cph!
increased hmlmg crafting costs
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32
modified zoom recoil for scopes
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164
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50
reduced blur/blood effect when at low health
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286
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26
accuracy bonuses removed from silencer
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269
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GenerateRailLayout initial version (connect existing monuments to rail network, like GenerateRoadLayout for roads)
Added coaling tower collector and placed the assets in the map
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Block moderators from running ownerid
cherrypicking
71462 Unity 2020.3.34f1
No need to relog after applying ownerid
Entities that lose condition on pickup can be repaired in bench (windows)
Added fuel tank and scrap bin collector
directional indicators now work with hide blood option
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Merge the train kill invoke delay to Aux
Merge the train kill invoke delay
If destroying a train car during spawn, wait one frame. Prevents NRE when the spawn also involves a network group switch.
Better and simpler available space checking for train spawns. Fixed valid population spawn positions being later rejected.
Detect and disallow parenting loops where the child is the parent (was already detected later in the chain with an error, but this lets TriggerParent early exit from the attempt)
Updated MinDistApart calculation to work with train cars of varying length (needed for the long locomotive)
Adjusted collision damage taken and derail collision force limits on all rail cars
Util to try catch coroutines & try catch saves so they dont break until restart
Merge from flashlight_on_fix
cherrypicking skin_bundles
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Added water trace to projectiles, some more optimizations to traces / height testing
Merge from experimental (Unity 2020.3.34f1)
Default to follow state when first tamed.
merge from SprayTranslationFix
merge from server_blocking
Trainyard terrain sculpting splat/topology painting
Static versions of metal shopfront, external wall gates, ice walls and ladder hatch frames
Moved recent static assets to appropriate directory