reporust_rebootcancel

134,458 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Merge CH47 Scientist NRE Fix -> main
2 Years Ago
Remove another unnecessary check
2 Years Ago
Delay spawning CH47 scientists until we're sure the helicopter is inside the world bounds
2 Years Ago
CH47 fixed duplicate collider names
2 Years Ago
Remove eye check
2 Years Ago
Merge from main
2 Years Ago
Scene/timeline backups
2 Years Ago
Merge from main
2 Years Ago
skin approval + twitch drops
2 Years Ago
Compile fix
2 Years Ago
Allow players to skip queue when joining a server for 5 minutes after they are disconnected - will hold your spot so server doesn't overfill - controlled with convar `rejoin_delay` (default 300s)
2 Years Ago
merge from spooky_slider
2 Years Ago
merge from nexus
2 Years Ago
merge from horse_fixes
2 Years Ago
merge from mediumbattery_size
2 Years Ago
merge from waterjug_throw
2 Years Ago
merge from io_seismic_sensor
2 Years Ago
▉▆ ▉▅ ▉▋▄▄▅ ▋▆▉▅ ▆▊▋▍▇▆▊▌█▆▆▋▆
2 Years Ago
merge from update_when_offscreen_convar
2 Years Ago
merge from doorcontroller_fixes
2 Years Ago
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries - store list of all sam site targets on the server - no idea why physics queries are that slow
2 Years Ago
Add twitch drops models
2 Years Ago
merge from main -> optimize_sqlite_fastmode
2 Years Ago
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item Increased search menu size from 5 items -> 24 items Made the conveyor filter menu larger to show more items at once https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
2 Years Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
2 Years Ago
Vendor will attempt to straighten itself up once it pulls over
2 Years Ago
Increased laser detector range to match the beam length (from 4 to 12 meters) Also fixed players not being detected when approaching the beam head-on
2 Years Ago
Increase industrial conveyor from 12 item filters -> 30 item filters
2 Years Ago
Code cleanup Exposed more things as variables Pullover timer added
2 Years Ago
naming updates
2 Years Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
2 Years Ago
Minor tweaks to the IO handle positions
2 Years Ago
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
2 Years Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
2 Years Ago
blunderbus 3p updated anims exported
2 Years Ago
Basic setup for pulling over
2 Years Ago
Dynamic exhaust
2 Years Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
2 Years Ago
blunderbus 3p and viewmodel updated anims exported and holster positon setup
2 Years Ago
Fix formatting not working for bullet/numbered lists for the in-game news
2 Years Ago
merge from hackweek_renderlod_collapse
2 Years Ago
Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow) Fixed flame arrows on crossbow not hiding their particle effects while using a scope
2 Years Ago
Spooky speakers audio now falls under the voice props volume slider
2 Years Ago
Remove translation debug logs
2 Years Ago
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
2 Years Ago
Fixed oven loot panels not working (incorrect compiler define) Safety check for EmissionToggle renderer collapses
2 Years Ago
More ent setup and gameplay wip
2 Years Ago
Merge main
2 Years Ago
Added support for multiple disable groups to CinematicEntity
2 Years Ago
Merge from main