131,268 Commits over 4,232 Days - 1.29cph!

5 Years Ago
Re-enabling graphics jobs on macOS (done experimenting)
5 Years Ago
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5 Years Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
5 Years Ago
added a random chance for FaceNewDirection to animal idle state
5 Years Ago
Fixed CarShredder_Top_Collider read/write moaning
5 Years Ago
Fixed shadow proxies on train wagons
5 Years Ago
crane magnet - fixed incorrect materials on some lods
5 Years Ago
excavator setup, hdrpb test scene.
5 Years Ago
Scene2Prefab all - prefabs only
5 Years Ago
oilrigs setup, s2p. added hdrpb oilrig test scene.
5 Years Ago
Mil tunnels setup, s2p. Added hdrpb mil tunnels test scene.
5 Years Ago
merge from main
5 Years Ago
changing default display on sapling_conifer_small to temperate
5 Years Ago
Better sewer branch blend map
5 Years Ago
Phrases + codegen check
5 Years Ago
Disabling graphics jobs on macOS for better profiling
5 Years Ago
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally Rotate our smoothed direction instead of lerping
5 Years Ago
festive xmas wreath holly floating fix
5 Years Ago
Setting up chip locations and definitions
5 Years Ago
Minor edit to cardtable
5 Years Ago
Can now save shots into folders
5 Years Ago
Change magnet crane animator to physics mode
5 Years Ago
Crane LOD distance tweaks.
5 Years Ago
Fixed on/off states for new lightgroups
5 Years Ago
Magnetcrane flare changes
5 Years Ago
More styling
5 Years Ago
Can collapse shot list Added counts to each folder widget
5 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
5 Years Ago
Fixed the magnetcrane exhaust bind
5 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
5 Years Ago
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5 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
5 Years Ago
Show expandable folders in shot list Add folder button
5 Years Ago
magnet crane and shredder sound tweaks + polish
5 Years Ago
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5 Years Ago
shredded modular cars now produce resources associated with their attached modules increased magnet crane respawn time to 5-10 minutes (was 1 second)
5 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
5 Years Ago
perf improvement
5 Years Ago
fix for antihack issues
5 Years Ago
increased kill trigger damage on car shredder fuel system hand ik properly enable/disable damage triggers
5 Years Ago
Apply a circular target position offset when roaming and grouped. Fix for joining a group of a member, not a leader. Animal idle state now sets random facing direction. Set stag and wolf max group sizes.
5 Years Ago
crane driver now takes damage from bullets !can no longer push cars through terrain fixed tread/shock values of magnet crane
5 Years Ago
Postfx now use a context that contains more info.
5 Years Ago
merge from ai main
5 Years Ago
Better colliders for medium rock formations
5 Years Ago
rocket_crane lift is r/w enabled again
5 Years Ago
fixed a segments of cave_sewers_hard not being linked inside culling volumes
5 Years Ago
replaced static signs with harvestable ones in junkyard
5 Years Ago
relinked some broken nested prefabs
5 Years Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls