199,720 Commits over 4,140 Days - 2.01cph!
Specular changes to bushes
Foliage material and texture fixes
Shoreline wetness, terrain blend start.
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map
Reduced HQM horse shoe sell order scrap cost
Fixed stable server up errors
S2P Stables
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Merge from TaxiModule -> Main
Hack for kick button until interaction is fixed. Cast our own ray in the ShowIf, plus check angle and distance in CanKickPassengers
refresh cache reference when updating a custom design
Stables_b dressing tweak to avoid clipping by the openned gates (feel free to revert, it's a one sec change)
Openned the horse box gate, updated colliders
Re-enabled collider in prefab
Setting up taxi module kick button. Seating prefab update. Currently kick interaction is non-functional due to an existing player interaction bug. Manifest rebuild and code gen.
Reduced horse spawns
Small amount of boats now spawn procedurally again
Place holder values just to get Staging wipe ready
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Slightly decrease engine power in all modular cars
Thickened side colliders on taxi module and both armoured modules, to reduce client-side gunshot hits through the walls (server-side was already OK).
Stables safe zone
Stables music - temp if we decide to use it
Improved road connection
Add graphics.vm_horizontal_flip convar to flip viewmodels horizontally (for left handed players)
Removed horse shoe and horse armour sales from compound - now sold at stables
Reduced cost of HQM horse shoe
added horse saddle + vendor + claiming
Cherry pick 2-module passenger fix
revert fix passenger long module
Telephone can be researched + crafting costs
Increase taxi module glass strength
fixed phone deployed mismatched layer checks, missing inside check, notinwater check and tweaked deploy volumes
Portal 2 graphical glitch workaround fixes
Terrain around new ice lakes
sv_skyname now changes live, without needing a map restart
Idiot proof SetModelScale on players (if its <= 0, clamp to 0.001)
adding taxi gibs model + setup
fixed glass center pivot, adjusted glass fx position