199,686 Commits over 4,140 Days - 2.01cph!

5 Years Ago
Merge TaxiModule -> Main
5 Years Ago
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
5 Years Ago
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
5 Years Ago
Train tunnels update / Prototype junction switch / Overpass polish
5 Years Ago
Added terrain checks to Stables A and B - always spawns in temperate biome
5 Years Ago
Prevent studiomdl.exe from writing to out of bounds memory (MAXSTUDIOANIMBLOCKS) Increased MAXSTUDIOANIMBLOCKS to 512
5 Years Ago
Fixed SetActiveWeapon on the player while holding a prop with grav gun putting the prop into an invalid state Fixed not having an active weapon causing ItemHolsterFrame to not be called on any weapon Clientside gravity gun object detachment when a serverside weapon switch happens also destroys the clientside physics object the gravgun creates like a dropping/punting the object would
5 Years Ago
Cache designs
5 Years Ago
serialization tests
5 Years Ago
Stables no longer roadside due to needing a safezone Setup Stables road and trail routes increased prevent build volume
5 Years Ago
Fixed some road connections types being set to road instead of trail Fixed floating decor on trainyard hill
5 Years Ago
Fixed an infinite loop issue with steamworks.GetList which caused
5 Years Ago
Remove util.RelativePathToFull as it serves no purpose in non menu states
5 Years Ago
merge from main
5 Years Ago
More references cleanup from deprecated models
5 Years Ago
Stables only spawn in T0 and T1 Reduced count to 1
5 Years Ago
Underwater rock scene review
5 Years Ago
merge from car_cost_balance
5 Years Ago
Removed missing scripts on fireflies prefab Unfucked the driftwood(TM)'
5 Years Ago
Reduced updated vehicle_parts collider
5 Years Ago
Lowered scrap cost of vehicle parts from vendors - sellorders
5 Years Ago
Cliff normals calculation
5 Years Ago
slightly lowered taxi vehicle module crafting cost
5 Years Ago
merge from main
5 Years Ago
Cliff shader boilerplate
5 Years Ago
Removed old shader code
5 Years Ago
more
5 Years Ago
force taxi panel triangulation to avoid uv deformation
5 Years Ago
Remove log, add a minor bonus if a text match is found in the description
5 Years Ago
Improved search filtering when adding sell orders to vending machines Filter text now prioritises name matches over descriptions and measures how accurate the match was when ordering results
5 Years Ago
Merge modular car taxi module branch to Main
5 Years Ago
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5 Years Ago
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5 Years Ago
Prevent swapseats from a taxi module to a module with locked doors
5 Years Ago
Taxi module doors are now always unlocked, even on cars with a lock
5 Years Ago
New ModularCarSeat vehicle seat subclass. Working on making the taxi doors always unlocked.
5 Years Ago
cherrypicking 55653
5 Years Ago
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5 Years Ago
Edit trade box drop velocity
5 Years Ago
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5 Years Ago
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5 Years Ago
Northern regions WIP
5 Years Ago
updating vehicle source files
5 Years Ago
Taxi module trade dropbox now fully functional
5 Years Ago
underwear DLC fix
5 Years Ago
Merge Main -> TaxiModule
5 Years Ago
Having the trade box as part of the car, as we do with the fuel/engines/other storage, is a problem as only the base car entity is passed to the server and the server doesn't know exactly which storage compartment the client is interacting with. Therefore it's not possible to have e.g. the engine and storage locked but the trade box open. Trying it with the interaction on the trade box itself instead.
5 Years Ago
cherrypicking 55647 55648
5 Years Ago
Change taxi module script to storage type. Add trade sub-entity prefab
5 Years Ago
Fix for mummy wraps only being selectable for those who have the item AND the summer DLC