199,051 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Remaining bandit fixes. Lighting prefab rebake. Electricity arc effect conversion.
5 Years Ago
Fix bunny onesie viewmodel casting shadows
5 Years Ago
If no safe zones are found, assume we're close to a safe zone (the same as the old behaviour)
5 Years Ago
merge from main
5 Years Ago
Client-side recipe validation before showing "start mixing" UI button. Refactored a bunch of stuff to allow that.
5 Years Ago
Recipe matching now supports multiple quantities of a recipe. Produce correct amount of items, with correct mix durations for multiple quantities.
5 Years Ago
Potentially fixed playing viewmodel animations from the server only not updating them on client properly in multiplayer
5 Years Ago
Cave dressing S2P
5 Years Ago
Fixed gestures playing at 2x the speed on Nextbot NPCs
5 Years Ago
Removed middle building pocket from horse shoe cave (cave_small_hard) cave_small_hard S2P
5 Years Ago
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5 Years Ago
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5 Years Ago
Reduced mixing table inventory slots to 5. Force mixing table to do ItemManager removes before producing the item.
5 Years Ago
Merge from main
5 Years Ago
fixes
5 Years Ago
Merge from patrol_heli_wash
5 Years Ago
Merge from main
5 Years Ago
Added the unused wash particles to the patrol helicopter and reduced the cost of the raycast to ground.
5 Years Ago
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5 Years Ago
Merge from summer_dlc (liquid spec fix)
5 Years Ago
Merge from LiquidSpecFix
5 Years Ago
Merge from summer_dlc
5 Years Ago
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5 Years Ago
large wooden walkways backup
5 Years Ago
merge from main
5 Years Ago
Add support for saving File Storage (signs) with demo data
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Fixed save loadout command sometimes saving items in an incorrect order
5 Years Ago
Merge new car-to-player/ai collision work -> Main
5 Years Ago
Adjusting drag values after some more testing
5 Years Ago
Adjusting damage and force values
5 Years Ago
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
5 Years Ago
Mass edit
5 Years Ago
Add additional drag when hitting things as well
5 Years Ago
Make IHurtTriggerUser server-only
5 Years Ago
Add an appropriate approximated collision damage and hit force to the car when it hits a human or animal
5 Years Ago
panel intersecting fix more conditional fix
5 Years Ago
Move around some file calls
5 Years Ago
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5 Years Ago
adding armored module gibs, fixed some gibs setup
5 Years Ago
Merge modular car mass and engine power changes -> Main
5 Years Ago
Bounds and viewmodel fixes
5 Years Ago
Minor engine power edit
5 Years Ago
Adjust engine power output to match vehicle weight reduction
5 Years Ago
Fixes & improved ground fog
5 Years Ago
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5 Years Ago
Reduced the mass of all modular car parts by 25%
5 Years Ago
Merge modular car save file fix -> Main
5 Years Ago
Fix vehicles thinking they're in a non-working state when loading saves