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advertising board - removed burger self ilum
advertising board - missed orange self ilum
advertising board - removed self ilum until it works nicely with glass
merge from /July_Staging_Wipe
subtract molotov_cocktail
Backup 2022/07/28 09:50:00 UTC
advertising board - lod2 range tweak
Improved the error when SpawnPopulation finds something missing. Catch NREs
Added world reflection quality 4
Merge Main -> Trainyard Update
Enable head look for locomotive driver
Adjusted coaling tower vacuum LOD distance to match the main tower (so it doesn't disappear early)
Fixed coaling tower vacuum animation playing when the vacuum first comes into view
Slow down shunting a bit faster, don't make them wait
Fixed some problems with ladder volumes (ore and fuel wagons)
Fix spritecard compilation
Reorganize steam audio scene shutdown
Worked out a simple way to have the wagons slow smoothly at the end of shunting, instead of an abrupt stop
July_Staging_Wipe to Main
Attempt to fix all fatal errors grouping into one error
merge from Trainyard_update
merge from molotov_cocktail
Add support for loading radio stations from the manifest metadata for mid-month updates
Added some toasts that show and explain the issue if a player tries an action at the coaling tower, but it fails
Merge from genetic_vending
Backup 2022/07/28 03:50:00 UTC
Allow ducking while in air
Railgun crosshair easing matches its fire rate
Restore camera modifiers for fall/slide/jump camera motion
Fixed instantMove causing rotation issues in some situations
Fixed too-small entity bounds on the locomotive
Fixed newly spawned trains checking SpaceIsClear at their spawned position, rather than the position that they snap to on the tracks. Prevents stacking trains in one spot, which became possible with the newly extended maximum spawn distance
Fix slide making you float up slopes
Line endings (formatting only)
Made trains less fiddly to spawn on tracks. Look 15m out instead of 5m
Fix hopper ore animating and changing material when emptying fuel (regression)
Add info to our chatbox when client joins and leaves, not the base chatbox
Adjusted locomotive driver eye pos to better match the new sitting position
Rename the say concmd also
Limit sale amount of plant clones to prevent purchasing unadvertised genes
(eg. red berry clone stack a has genetic XYZx2 and red berry clone stack b has genetic ZYYx3, the maximum purchase in one transaction will be the stack size of the clone that is advertised in the vending UI)
Ledge grab feels a bit better
rename chat_add and chat_addinfo concmds