125,568 Commits over 4,171 Days - 1.25cph!

6 Years Ago
Different formula for engine item condition to better follow spec. Ignore health, but count as 0 effect if broken.
6 Years Ago
Include item condition in engine performance calculation
6 Years Ago
Give engine items condition, repairable
6 Years Ago
Modified vehicle performance formula
6 Years Ago
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6 Years Ago
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6 Years Ago
Refactor, sync engine storage data to the client
6 Years Ago
Added inventory stats UI for engine internal items. Simplified engine item code in general.
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed server compile
6 Years Ago
Biome grading WIP & fog minimums
6 Years Ago
Added proper LODs to all foliage_v3 ground plants
6 Years Ago
Wording change on engine internals UI
6 Years Ago
[D11] Fixed issue with effects coming from the network not playing correctly
6 Years Ago
[D11] [UI] Regenerated font atlas's to include all characters from translation files to ensure no missing characters.
6 Years Ago
[D11] Merge with main
6 Years Ago
wip gene UI rework to allow showing previous genes
6 Years Ago
[D11][#3822] Torches further adjusted to match steam.
6 Years Ago
[D11] [UI] Added missing translations for animal names and shop names.
6 Years Ago
DTLS code compiles ( Ivan doesn't have the sdks )
6 Years Ago
Send the EntityDestroy messages at Immediate priority to avoid the lag when picking up objects.
6 Years Ago
DTLS latency fix. Tested on collectible items.
6 Years Ago
Added fog control over time of day
6 Years Ago
[D11] Win64 client locked at 60
6 Years Ago
Phrases
6 Years Ago
Base & arctic biome volume stuff
6 Years Ago
[D11] Merge with main
6 Years Ago
Manifest
6 Years Ago
Triangle floor frame greybox block Added a specific socket for triangle floor frame inserts
6 Years Ago
[D11] SceneToPrefab/SLOD update ALL
6 Years Ago
Ice sheet material fixes
6 Years Ago
more
6 Years Ago
[D11][UI] Made inventory sounds play though frontendsfx.
6 Years Ago
Floor half greybox/prefabs Tweaks to spiral stairs greybox to align with floor.half
6 Years Ago
+ Swaped out all the Halfs to Floats in the ice lake shader
6 Years Ago
+ Fixes to the ice lake
6 Years Ago
[D11] Ui Tweaks across many things
6 Years Ago
wip storing previous genes
6 Years Ago
[D11] Fixing Holosight Colour
6 Years Ago
[D11] Fixed heartbeat/wounded SFX
6 Years Ago
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
6 Years Ago
[D11] Fixed Margin on In-Game Options
6 Years Ago
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.
6 Years Ago
[D11] [UI] Application Restart Translation Fix Test
6 Years Ago
[D11] Updates MainMenu Sprite Sheet with all the new icons, quick changes to some other UI elements
6 Years Ago
[D11] Specular fixes.
6 Years Ago
[D11] Chainlink Fence LOD Distances.
6 Years Ago
[D11] Thatched Z-Fighting Fixes
6 Years Ago
Working spiral stairs greybox for square and triangle blocks. Spiral stairs need two blocks to make one revolution, allowing half height. Re-enabled stairs socket for spiral stairs to avoid plugging to walls and other sockets Conditional models for spiral stairs landings