256,252 Commits over 4,018 Days - 2.66cph!

3 Years Ago
▇▅▍ ▅ ▄█▋▍▌▌▋▍█ ▆▍ ▉▊▉ ▄▉▊▆ ▌▉▄▇▋▉ ▌▅▄ ▄▇▇▊▇▊ ▋▍▋▍█▍▌ ▊█▄ ▉ ▌▊▄▆▋█▌▅▆ ▇▄ ▋▊▆▄▊▋▋▊ ▅▊ ▊▌▍▉▇▉ ▅▆▄▍▊ ▆▅ ▋▆▄▌▇▌▉ ▉▄ ▇▊▅▄▋█ ▆▄▍▋▍ ▍▆ ▋▄▊█▌ ▊▌▆█ █▉▉█▋▊▍▇▋▉▄▉▉▇▇ ▆▋▋▍ ▄▄▌ ▇▅▉ █▄▅▍▄▌▊▌▍ ▆▊ ▉▇▊ ▊▄▉▄ ▇▍▊ ▆▊ ▆▅▅▍▍▅ ▇▉▆█▍▇ ▉▌█▋▋▇▊▊ ▅▋▊█▄▆▍█▋ ▍▆ ▌▅▇▌▋▌▌▋▋▉▊█▅█▇ ▅▆▅ ▇▊▉▍▊▉▉ ▉▊▍▊▅▍▌ ▆▅ ▄▅▅ ▍▊ ▌▌▉▍▄█▆ ▉▍ ▋▅ ▋▇█ (▇▊▍▉▋▇▆▅▍) ▅▉▊ ▌▆ ▍█ ▅▍▆█▉▋▄▄ ▉▅▆▍▊ ▅█▇▉ █▌ ▉▄▊█▊█▊ ▌▇ (██▊▄ ▊▉▉▆▉ ▌▌▉ ▊▍▍▊▄▆▉▋)
3 Years Ago
Asset compile Use the player's FoV from settings
3 Years Ago
Fixed error when scientists dismount helicopter at oil rig
3 Years Ago
Merge from main
3 Years Ago
Allow developers to set particle quality above 100. Allows for longer culling distances.
3 Years Ago
Comment only
3 Years Ago
Experimental files / backup
3 Years Ago
Added a basic alarm noise if a shunt is cut short for any reason (collisions etc)
3 Years Ago
Backup 2022/07/28 21:50:00 UTC
3 Years Ago
office desk - wip Merge branch 'master' of sbox
3 Years Ago
Remove magic number and reproject view for tiled light builder
3 Years Ago
Set slots per furnace to proper values (were set arbitrary for testing)
3 Years Ago
Merge Trainyard Update -> Main
3 Years Ago
Merge from main
3 Years Ago
Merge Main -> Trainyard Update (brings molotov back)
3 Years Ago
Fixed wagons (most noticeable on the fuel wagon) not lining up perfectly when being shunted at trainyard. Now using a true world-space distance instead of spline-space distance, which was slightly different.
3 Years Ago
gunshot crossfade distance tweaks
3 Years Ago
Fix glows in Vr while we're at it, still pending rewrite Preliminary support for VR in tiled light builder, include objects
3 Years Ago
▍▌▇▆ ▍▊▋▌▉▆▉▌ ▅▍▇▇▅▇ ▉▉▆▋▌ ▆▆▋ ▆█▍▊█▇▄▍▇ ▉▋█▌▉ ▅█▊▋ ▅▉▍▇▄▆▍▅▊▋ ▆▅▄▄▍▆
3 Years Ago
Don't let non game owners upgrade themselves in discord No that it matters
3 Years Ago
Capture GPU information before it crashes
3 Years Ago
molotov cocktail fireball burn sound
3 Years Ago
Initial work for VR Instancing for tiled light rendering
3 Years Ago
replaced armour pickup sound toned down fall camera
3 Years Ago
Hammer: fix crash when closing editor sessions with active working sets
3 Years Ago
Wrapper features done
3 Years Ago
Admin Pages don't need this now Disable RetryOnFailure Report exceptions
3 Years Ago
Fix client mode error
3 Years Ago
3p molotov anims, entity setup, override controller
3 Years Ago
New Outfit Piece - Army Shirt New Army Shirt to help complete the Army Outfit, LODs and revised skinning coming ASAP. Plus a black version of the long hair and scruffy beard! https://files.facepunch.com/daniel/1b2811b1/Photoshop_9b7Nkf3uk9.jpg
3 Years Ago
Merge from main
3 Years Ago
Switch to SandboxComponent and AddThink instead of manually handling IDisposable Discord role setup (probably) Update Org pages to use common component
3 Years Ago
merge from July_Staging_Wipe
3 Years Ago
merge from molotov_cocktail
3 Years Ago
reapplying /molotov_cocktail
3 Years Ago
Merge from main
3 Years Ago
Backup 2022/07/28 15:50:00 UTC
3 Years Ago
Merge from main
3 Years Ago
Remove scientists and turrets from "safe" monuments
3 Years Ago
Reduced max buckshot ammo and increased grenades
3 Years Ago
Animated hud on damage Icons for grenade and rocket projectile
3 Years Ago
Disable safe zones
3 Years Ago
EntityTarget struct can now be used as a target_destination [Property] Also added EntityTarget.IsValid() convenience function Warning fixes Increase trace ranges for ent_ commands, add ent_bbox
3 Years Ago
new trophy model and textures
3 Years Ago
More stats Fixed clicks
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Fixed compile error in FlameExplosive.cs (build only, was OK in editor)
3 Years Ago
advertising board - moved LOD1 distance outwards
3 Years Ago
Check cooldown