256,252 Commits over 4,018 Days - 2.66cph!
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Asset compile
Use the player's FoV from settings
Fixed error when scientists dismount helicopter at oil rig
Allow developers to set particle quality above 100. Allows for longer culling distances.
Experimental files / backup
Added a basic alarm noise if a shunt is cut short for any reason (collisions etc)
Backup 2022/07/28 21:50:00 UTC
office desk - wip
Merge branch 'master' of sbox
Remove magic number and reproject view for tiled light builder
Set slots per furnace to proper values (were set arbitrary for testing)
Merge Trainyard Update -> Main
Merge Main -> Trainyard Update (brings molotov back)
Fixed wagons (most noticeable on the fuel wagon) not lining up perfectly when being shunted at trainyard. Now using a true world-space distance instead of spline-space distance, which was slightly different.
gunshot crossfade distance tweaks
Fix glows in Vr while we're at it, still pending rewrite
Preliminary support for VR in tiled light builder, include objects
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Don't let non game owners upgrade themselves in discord
No that it matters
Capture GPU information before it crashes
molotov cocktail fireball burn sound
Initial work for VR Instancing for tiled light rendering
replaced armour pickup sound
toned down fall camera
Hammer: fix crash when closing editor sessions with active working sets
Admin Pages don't need this now
Disable RetryOnFailure
Report exceptions
3p molotov anims, entity setup, override controller
New Outfit Piece - Army Shirt
New Army Shirt to help complete the Army Outfit, LODs and revised skinning coming ASAP. Plus a black version of the long hair and scruffy beard!
https://files.facepunch.com/daniel/1b2811b1/Photoshop_9b7Nkf3uk9.jpg
Switch to SandboxComponent and AddThink instead of manually handling IDisposable
Discord role setup (probably)
Update Org pages to use common component
merge from July_Staging_Wipe
merge from molotov_cocktail
reapplying /molotov_cocktail
Backup 2022/07/28 15:50:00 UTC
Remove scientists and turrets from "safe" monuments
Reduced max buckshot ammo and increased grenades
Animated hud on damage
Icons for grenade and rocket projectile
thumb_up
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EntityTarget struct can now be used as a target_destination [Property]
Also added EntityTarget.IsValid() convenience function
Warning fixes
Increase trace ranges for ent_ commands, add ent_bbox
new trophy model and textures
Merge Main -> Trainyard Update
Fixed compile error in FlameExplosive.cs (build only, was OK in editor)
advertising board - moved LOD1 distance outwards