256,275 Commits over 4,018 Days - 2.66cph!

3 Years Ago
source files
3 Years Ago
Army Jacket skinning pass
3 Years Ago
merge from trophy
3 Years Ago
merge into main
3 Years Ago
don't use V_vsnprintf in SentryOutput, external code can specify the funky %S format specifiers Texture2DBuilder.Finish(): correctly check the memory required for texures w/ mips
3 Years Ago
fix ballpit repel & repeller !release
3 Years Ago
Backup 2022/07/29 15:50:00 UTC
3 Years Ago
Cabin Control Revision -Raised the height of the control panel + lever -reduced the height of driver chair -updated prefab
3 Years Ago
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
3 Years Ago
vm molotov cocktail - 2nd pass anims & animator updates
3 Years Ago
LOD2 rework for exterior LOD rework for cabin
3 Years Ago
tweaked trophy nameplate texture again, rendered icon
3 Years Ago
Use crashpad for fatal errors
3 Years Ago
Make spam setting speed on PlatformEntity work (And spam StartMoving, etc)
3 Years Ago
trophy texture changes, added writing squiggles to nameplate
3 Years Ago
Merge from main
3 Years Ago
Server compile fix
3 Years Ago
Added "menuBackgroundTint" to StageMenuData !release
3 Years Ago
Update steam audio to 4.11 but keep it as dynamic only for the time being since baked is not working :(
3 Years Ago
cherrypicking 73164
3 Years Ago
resolve more error on connecting to CraggyIsland
3 Years Ago
Fix editor fullscreen positioning Launcher position cleanuip
3 Years Ago
Fixed core layers without specific textures being transparent !release
3 Years Ago
trophy can be deployed on other deployables (tables, boxes)
3 Years Ago
Fix filter for addon switcher
3 Years Ago
advertising board - removed placeholder advert
3 Years Ago
office desk - removed until fixed Merge branch 'master' of sbox
3 Years Ago
massive refactor to finally remove generics from the various AI brain types
3 Years Ago
Cleaning up native plugin
3 Years Ago
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID. This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us rendersystemdx11: stop linking d3d9 rendersystemdx11: stop linking nvapi LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit ) Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png - Enable CPixEventScope to record events, these are used to tell us our View / Layer - Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/ rendersystemdx11: don't link d3dx11 legacy stuff Fix ErrorReports::UpdateGpu usage from rebase conflcit Delete dead D3DX dlls
3 Years Ago
Decrease effect on fall camera Fixed armour shoes
3 Years Ago
Revert "office desk - wip" This reverts commit c500813f83dffc62a407afba54ec9e378ab5700e. Merge branch 'master' of sbox office desk - moved to correct folder
3 Years Ago
trophy gibs
3 Years Ago
Fix everything
3 Years Ago
Fixed not cancelling CancellationTokenSource on dispose
3 Years Ago
LOD1 rework 1 more to go
3 Years Ago
removed unused molotov prefab
3 Years Ago
Backup 2022/07/29 09:50:00 UTC
3 Years Ago
.Addon + reupload + compiled assets
3 Years Ago
Reuploaded to backend + compiled assets + .addon update
3 Years Ago
Added colliders made of primitives for the locomotive console and chair, and made them interactable to let the player mount
3 Years Ago
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
3 Years Ago
renamed flashbang and molotov world models to match convention
3 Years Ago
New dismount points
3 Years Ago
Minor fix for headlights
3 Years Ago
Re-adding the locomotive headlights change from 73144
3 Years Ago
Merge Main -> Trainyard Update. Kept destination changes for locomotive.entity - will re-do the small change from Main.
3 Years Ago
switch sentry backend to crashpad Set error tag stating whether tools, server or game Add error tag to determine whether running under proton Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns Lets set the explicit path to crashpad_handler.exe instead of just hoping
3 Years Ago
Altered Locomotive design Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal Altered the Collision Mesh to now accommodate the above changes Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too. Adjusted all the materials for the above changes. updated prefab
3 Years Ago
item and deployable pass