256,250 Commits over 4,018 Days - 2.66cph!

3 Years Ago
127.8% more flashy flashbang
3 Years Ago
Animate when you gain ammo, only if it's your current ammo type
3 Years Ago
CCTV globe - adjusted mount and globe Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Added convars to modify game state lengths Renamed Ammo to AmmoVital, fixed ammo take anim
3 Years Ago
Internal allocator for steam audio, hopefully this fixes that annoying crash
3 Years Ago
Fixed prefabs
3 Years Ago
Backup 2022/07/27 15:50:00 UTC
3 Years Ago
admin stats box
3 Years Ago
Compiled files excluding vtex_c
3 Years Ago
Fixed players have 2 sets of guns Animate ammo count on shooting
3 Years Ago
Never run asset warmup in the background on PCs with 16GB of RAM or less Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
3 Years Ago
Merge from flash
3 Years Ago
Tidy up and bug fixes
3 Years Ago
Don't show archived assets on org home page
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Disable "g" map Disable respawn map
3 Years Ago
More organised assets Highlight if assets are out of date (need an engine update)
3 Years Ago
Properly list nearby islands on the zone map
3 Years Ago
anotha one (still missing some stuff)
3 Years Ago
boom iteration backup
3 Years Ago
Hooked up flash effect
3 Years Ago
source/target nav type checks, added debug spam
3 Years Ago
Fixed Precache not working correctly Set round timer to 10mins
3 Years Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
3 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
3 Years Ago
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3 Years Ago
Better search layout Find users Show header if don't own the game
3 Years Ago
Removed some unused code, prep for detecting target location type
3 Years Ago
some more cleanup
3 Years Ago
Include TargetEntity as a string, not a uint
3 Years Ago
Lets try crashpad
3 Years Ago
wip refactor
3 Years Ago
Backup 2022/07/27 09:50:00 UTC
3 Years Ago
merge from /misc_fixes_july22
3 Years Ago
Close the session, hopefully that'll mark the session as crashed
3 Years Ago
Delete ihasowner.h
3 Years Ago
Remove particle_parse nonsense Remove physics_fx
3 Years Ago
Work on viewport level, optional single ratio, fixed bug with perfect fitting shadow maps
3 Years Ago
source file
3 Years Ago
Remove te_worlddecal too, isn't doing anything
3 Years Ago
Remove a bunch of UTIL_ effects functions Remove te_projecteddecal, no longer does anything and projected decals should be done in C# anyway Same with te_decal
3 Years Ago
Fix shadow rescaler
3 Years Ago
Remove a bunch of shoot decal functions that were just empty functions
3 Years Ago
Crash reporting stats fix
3 Years Ago
Show genetic code when purchasing plant clones via a vending machine (in-person or via drone)
3 Years Ago
Complain about Steam not running instead of crashing
3 Years Ago
Remove native ambient_generic
3 Years Ago
Compile fix
3 Years Ago
Try to preserve velocity of physics smashing through glass https://files.facepunch.com/layla/1b2711b1/sbox_0054.mp4