198,711 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Merge from vfx_hdrp
5 Years Ago
[D11] Using the external ip address of the server for the map URLs.
5 Years Ago
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5 Years Ago
merge from parent
5 Years Ago
Fixed pink animal footstep vfx
5 Years Ago
[D11] Bumps voice range up to 60 meters as this is the distance QA think is appropriate
5 Years Ago
[D11] Bumps voice range up to 60 meters as this is the distance QA think is appropriate
5 Years Ago
Sandbox persistence Context menu property also trims whitespace of the convar value
5 Years Ago
Sandbox persistence now trims whitespace on input so you don't end up with files that the game refuses to write to/read from
5 Years Ago
NPC weapon selection is now sorted alphabetically
5 Years Ago
spas12 viewmodel - fixed issue with shell floating into weapon during reload
5 Years Ago
Added ENT:OnChangeActivity for base_ai entities
5 Years Ago
NPC.MarkEnemyAsEluded and NPC.ClearEnemyMemory now have an optional argument - enemy Added NPC.HasEnemyEluded, NPC.HasEnemyMemory, NPC.GetEnemyLastKnownPos, NPC.GetEnemyLastSeenPos, NPC.GetEnemyLastTimeSeen, NPC.GetEnemyFirstTimeSeen - All of these have an optional argument - enemy, which defaults to GetEnemy() Added NPC.SetIdealYawAndUpdate( yaw, yawSpeed = -1 )
5 Years Ago
[D11] Null check to fix the issue with main menu not loading.
5 Years Ago
Compiler fix.
5 Years Ago
[d11] [2732] {PS4}{XB1} [GFX] Objects in players hand stay blurry for a few seconds when looking downwards Pre-loading of belt items ( mesh + texture )
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] [UI] Added loading icon to Whats New UI when waiting for info to load.
5 Years Ago
[D11[UI][#4236] Fixed server list highlight
5 Years Ago
Merge from merge_26.05
5 Years Ago
Post merge fix
5 Years Ago
[D11] Reset the access token on login to prevent Rustworks not accounting for Xbox users changing accounts.
5 Years Ago
Merge from main
5 Years Ago
[D11] [UI] Whats New UI Implementation (temp bool to disable it until finalised).
5 Years Ago
landing conditional prefabs update
5 Years Ago
various models fixes
5 Years Ago
new landing pieces (models/gibs/colliders)
5 Years Ago
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5 Years Ago
Merge from ObjectMotionVectorFix_improvements
5 Years Ago
merge from main
5 Years Ago
Removed logs
5 Years Ago
[D11] Alters player mouthspeaker volume falloffs to fix hard panning
5 Years Ago
[D11] Alters player mouthspeaker volume falloffs to fix hard panning
5 Years Ago
Merge from main
5 Years Ago
[D11] Fixes for the local game server (missed file): Removing the hack: now local server returns full URL of the map, including the correct network address and port.
5 Years Ago
[D11] Pass metrics root url to rustworks init
5 Years Ago
[D11] Fixes for the local game server: 1. Terminating the http thread when the game server is stopped to release the TCP port. Otherwise the client can't download the map. 2. Terminating the ping server without spitting nasty exceptions. 3. Using world cache for the server running in editor. Otherwise the map is not generated and client can't download the map. 4. Removing the hack: now local server returns full URL of the map, including the correct network address and port. Different lifecycle for the TCP Ping server: Stopping the tcp ping server if the main Unity thread is not responding. Restarting the tcp server if the main thread is back. This is also to be used by Rustwork to receive heartbeats from servers and populate the server list correspondingly.
5 Years Ago
[D11] Wait for StopPlayback before sending demo metrics
5 Years Ago
[D11] Demo metric recording
5 Years Ago
[D11] Removes unneeded calculation
5 Years Ago
[D11] removes unneeded calculation
5 Years Ago
[D11] Fixed Feedback QR code not being visible in builds
5 Years Ago
[D11] Changed Disconnection message when loosing connection from d11_server_shutdown to d11_connection_error
5 Years Ago
[D11] Added banned message which appears when joining a server while banned from Rustworks
5 Years Ago
Update hi res material meta files
5 Years Ago
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5 Years Ago
First pass on letting players destroy an empty chassis on a vehicle lift Once all modules have been removed the destroy option appears Once pressed, has a 10 second countdown before the chassis is destroyed The player can cancel the destroy at any time while the countdown is active
5 Years Ago
Merge in the latest push fix changes
5 Years Ago
Revert the earlier push fix merge subtraction, so we can merge the new changes in cleanly
5 Years Ago
Fix a couple of minor errors