256,249 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Merge from nexus
3 Years Ago
Hopefully fix island billboards spawning too close for real this time
3 Years Ago
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3 Years Ago
Asset compile
3 Years Ago
Temporarily disabled the emissive on the molotov cloth mesh fire scroller, since it shouldn't be ignited by default
3 Years Ago
Slight downward offset of rocket explosion position for owner to give a vertical impulse
3 Years Ago
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3 Years Ago
Replaced the old cringe molotov ground fire placeholder with a new marginally better but still cringy ground fire placeholder, god bless.
3 Years Ago
Temp files
3 Years Ago
Merge Main -> Trainyard Update Note: This merge had an evil twin conflict on the coaling_tower_fuel_tank folder, caused by 72,896. There was nothing in the folder on Main except for some subfolders, so I've used the version from this branch.
3 Years Ago
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3 Years Ago
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3 Years Ago
missing file
3 Years Ago
Possible crash fix in CBlendUpdateNode that seems to be popping up when joining boomer gamemode
3 Years Ago
Flashbang sounds and deafening
3 Years Ago
Moved molotov fx temp files into a new subfolder to declutter /effects
3 Years Ago
Fixed "Unloading while shunting a workcart under it, breaks the vacuum/unloading"
3 Years Ago
Citizen/animgraph: some reorg & added left 90° shuffling (not working in-game yet)
3 Years Ago
Molotov ground progress backup
3 Years Ago
Set up locomotive driver in new seating position
3 Years Ago
Advertising board -Normal map adjustment -adjusted lods -adjusted glass position
3 Years Ago
Fixed items not going into slots Fixed error when opening non-furnace
3 Years Ago
Backup 2022/07/27 21:50:00 UTC
3 Years Ago
Fixed locomotive not saving
3 Years Ago
Once the wagon is empty, it's useless, so destroy it after it's emptied completely, but with a few minutes of corpseSeconds time, so it's really more like the decay speeds up a lot. Allow fixcars to bring them back to life.
3 Years Ago
Fixed trains being mountable when not on the platform (due to platform trigger removed on client - TriggerParent has an IServerComponent tag
3 Years Ago
Fix duplicate inbound/outbound zones
3 Years Ago
disabled crafting of molotov/flashbang added molotov worldmodel
3 Years Ago
Fix shader compilation
3 Years Ago
icons, description, models
3 Years Ago
Speed up nails
3 Years Ago
TopDown: Initial commit Update .gitignore
3 Years Ago
Initial commit ShooterGame: Update .addon as a project template ShooterGame: move name-tag up by 10 units ShooterGame: Update weapon switcher style
3 Years Ago
shatter sounds
3 Years Ago
flashbang,viewmodel update
3 Years Ago
1st pass flashbang.viewmodel
3 Years Ago
Push a bunch of compiled assets
3 Years Ago
fixed molotov appearing as grenade
3 Years Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
3 Years Ago
Slight offset gymnastics to shift the point light away from its particle.
3 Years Ago
Use BindClass instead for ammo transitions Sometimes isn't dirtying the style properly, investigating
3 Years Ago
FB boom emission issue fix 2/2
3 Years Ago
Fix random > in footer
3 Years Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
3 Years Ago
Fix NRE when showing asset counts
3 Years Ago
Disable commands on client: monuments, rendermap, renderlabs, rendertunnels
3 Years Ago
bang fx fixes 1/2
3 Years Ago
Looped paths with Hammer & path_platform support https://files.facepunch.com/rubat/1b2711b1/sbox-dev_dMCeMtJZMO.gif
3 Years Ago
cleaned up flashbang code added tinnitus effect
3 Years Ago
127.8% more flashy flashbang