256,095 Commits over 3,990 Days - 2.67cph!

3 Years Ago
3 Years Ago
Allow deserializing enums by name
3 Years Ago
manifest update
3 Years Ago
apartment letter box - new prefab and breakable doors Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Added right click option to create SupportsSolids entities in Entity Tool with the Block Tool Upon creating entity via Block Tool, select the entity, not the mesh New Clothing Piece - Hoodie Dark Green Hoodie - LODs and further skin weight adjustments to follow shortly. https://files.facepunch.com/daniel/1b1111b1/ApplicationFrameHost_gIIAhFRpnj.png Launcher (#355) * Add Launcher widget to the Editor, lists active addons for you to launch into without having to use the main game UI * Can also create your own configs * Set active gamemode on launcher config update - Hammer "Load in engine after building" will pick from Launcher https://files.facepunch.com/devultj/1b1211b1/178105449-7c4e6231-3c2a-4567-b0af-5aed3799578e.mp4 Animgraph: Fix condition sorting Fix Spritecard not clipping through user clip planes (Fixes physgun beam reflecting through water) Upgrade d3dcompiler library for client loading, fix reflection with version v7 Remove minimum size from launcher, add margin, validate SelectedConfig when buttons get updated Add ComboBox.Count If we've got absolutely no valid configs, generate one Animgraph: Fix condition sorting (again) Merge branch 'master' into collisions
3 Years Ago
Switched LOD system on prefab cubes to unity's LOD as it works in screen space instead of distance, this means large blocks will cull from further away Disabled batching (not compatible with Unity LOD) - all of these materials have GPU instancing enabled so they should still be reasonably efficient
3 Years Ago
Do a full copy of path segments just in case for some reason they're cleaned up
3 Years Ago
Added clientperf_detailed to return up to last 1000 client frametimes, switched clientperf to StringRaw()
3 Years Ago
Add Vector2 to RenderAttributes
3 Years Ago
All tiled cube prefabs now use a RendererBatch and will get culled at 150m
3 Years Ago
End shunting prematurely if a collision happens
3 Years Ago
Merge from main
3 Years Ago
Add --json support to listtoolcupboards
3 Years Ago
Merge from listtoolcupboards
3 Years Ago
Show one signal light if there's a train car but it's not an unloadable one
3 Years Ago
- Coaling tower now detects train cars that aren't unloadable, and allows shunting them too. - Simplified the amount of possible interaction states in the coaling tower UI.
3 Years Ago
Average fps more accurate for first 60 seconds (not perf 6 fps) Log last 1000 frame times (rolling buffer)
3 Years Ago
Backup 2022/07/13 03:50:00 UTC
3 Years Ago
Return current performance info (report isnt updated when menu is open) and fix json
3 Years Ago
Citizen/animgraph: bunch of updates Implemented the new b_deploy parameter on the Pistol branch, renamed draw anims to deploy, & various other little tidbits
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Marketplace tarpaulin meta file fix
3 Years Ago
- Trains now support shunting forward and back one wagon at the coaling tower controls. Still some work to do on it. - Added button press/release/failure sounds.
3 Years Ago
Added network version & protocol to serverinfo, status command can return json
3 Years Ago
PerformanceReport gathers all performance numbers, sends json blob & can include requestId to coorelate responses & can optionally return json
3 Years Ago
Editor errors list (#360) * Error list for the editor, gathers compile errors and takes you straight to them in your code editor * Right clicking error gives you a context menu of Open in Code Editor or Copy Error * Disable compile errors going to console whilst in tools mode * When a build error occurs make sure the errors list dock widget is open. https://files.facepunch.com/matt/1b1211b1/sbox_yu3L3pwgEx.png
3 Years Ago
Selected addon ident filters properly On build errors auto open the error list, show a little status bar message saying you fucked it. Was hoping to do this as a widget in the status bar but it would not work at all.
3 Years Ago
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3 Years Ago
Fix compile error on client from effect_exploit_fix
3 Years Ago
Test Map
3 Years Ago
Launcher: Clear ListView selection on refresh, so we're not selecting multiple items Games with "Empty Map" are supported by Launcher
3 Years Ago
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3 Years Ago
Add --json option to most text table commands: stats, playerlistpos, listvendingmachines, players, teaminfo, subscriptions, pool, print_prefabs, print_assets, packetlog, rpclog, playerlistpos, scalars, weather.report, print_approved_skins, monuments, combatlog
3 Years Ago
Added tarpaulin to the marketplace terminal
3 Years Ago
Default forceUnloadBundles to true to match current release behavior
3 Years Ago
Include target entity id in content report
3 Years Ago
Clean up AddonProperty, support Empty Map as a map option Fixed disabled addons showing up on AddonProperty's Package list
3 Years Ago
Use old behavior for FileSystem_Warmup.GetAssetList unless running asset warmup in the background
3 Years Ago
Revert some of the changes made to the non-async asset warmup implementation
3 Years Ago
Add back pawn's hud rendering
3 Years Ago
Better way to check if player is dashing, to disable bob
3 Years Ago
Asset warmup will no longer use async asset loading when global.warmupConcurrency <= 1 global.warmupConcurrency and global.preloadConcurrenct default to 1 so async asset loading is not used anywhere by default global.asyncWarmup defaults to false, and will now enable running asset warmup in the background when set to true
3 Years Ago
Disable footsteps and bob when walking/sliding DebugOverlay for entities Bit of cleaning
3 Years Ago
Merge from cui_texture_cache
3 Years Ago
^Merge from effect_exploit_fix
3 Years Ago
Bit of cleaning DeathmatchPlayer -> BoomerPlayer Minor changes
3 Years Ago
Better Starting weapons
3 Years Ago
Hooked up ocean scale to weather.
3 Years Ago
Backup 2022/07/12 21:50:00 UTC
3 Years Ago
Initial commit
3 Years Ago
Possible fix for f96afe8f192318743adbf8e0d929e925 (WagonC) GUID error