255,879 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Added soundscapes
3 Years Ago
Remove old log
3 Years Ago
Automatically remember the last saved entity data in the editor per player. Keep this saved data for the next entity place until the type has changed.
3 Years Ago
updated train_wagons_gibs scene
3 Years Ago
Added gibs for the ore wagon, updated prefab
3 Years Ago
piss. fix DrawMaterialIcon -> DrawIcon
3 Years Ago
Add category count / filters to tools console widget so people can see they have errors and easily see them https://files.facepunch.com/matt/1b2911b1/sbox_neEB3rhcQI.png
3 Years Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
3 Years Ago
Voxels submodule
3 Years Ago
Added Simple Soundscape
3 Years Ago
Gave the compound wall its own detail mask, edited materials
3 Years Ago
further tweaks to stairs_ladders and material
3 Years Ago
New Outfit Piece - Tactical Helmet! Very exciting new head piece! Tactical Helmet! LODs to come ASAP. https://files.facepunch.com/daniel/1b2911b1/Photoshop_lfRUolHqEX.png
3 Years Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
3 Years Ago
Backup 2022/06/29 10:50:00 UTC
3 Years Ago
Made terrain splats less glossy
3 Years Ago
Add Alpha Test to voxel.vmat
3 Years Ago
Update Airdrop
3 Years Ago
Register voxel model in OnNewModel
3 Years Ago
Updated shrines to register/unregister as a voxel model. And remove old compiled pixel material
3 Years Ago
Added ChunkLightMap.GetLightAsVector. Add VoxelWorld.Register/UnregisterVoxelModel (this will update VoxelLight scene object attribute on chunk changes.)
3 Years Ago
Handle DrawText, MeasureText with empty text ClassProperty, StructProperty - update title properly GameResource promises Clear the event loop on shutdown Adding some ambient stings Soundscape supports stings https://files.facepunch.com/garry/bafaabae-bda6-405e-80ea-655db2618bb7.mp4
3 Years Ago
Remove pixel material shader. Add voxel model shader. Update voxel model shader to be more like the voxel shader. Updated stone_block.vmat to use voxel model shader.
3 Years Ago
Added HudMenuInput support for input fields
3 Years Ago
Merge from cui_improvements
3 Years Ago
Add hudMenuInput support for InputFields (should be used instead of NeedsKeyboard if an input field is displayed while the inventory/crafting panel is open)
3 Years Ago
Set sequence cycle zero time only on first update
3 Years Ago
Update from repository Includes skin icon fix and text vertical overflow
3 Years Ago
Backup 2022/06/29 04:50:00 UTC
3 Years Ago
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
3 Years Ago
Ore plane positioning
3 Years Ago
Assets
3 Years Ago
Don't allow punching when dead
3 Years Ago
Catch a couple of NREs that would come up in RustText and fonts when building manifest
3 Years Ago
- Loot wagon WIP. - New loot crate prefabs for the loot wagon.
3 Years Ago
And the icons...
3 Years Ago
Icon for on & off button
3 Years Ago
Use proper input & output icons Prefab furnace UI for both small & large furnace
3 Years Ago
Dev grid tiled cubes
3 Years Ago
Prevent building ramp and cylinder prefabs
3 Years Ago
Prevent movement sphere, ramp, and cylinder prefabs
3 Years Ago
▇▉▉▊▅▅▅▌▅▍ ▉▋▉▍▉▊ ▊▆▌▊▊
3 Years Ago
Extra wood & cloth tiled cubes
3 Years Ago
Rough implementation of lewis's beautiful smelting gui Prefabed the baseoven ui
3 Years Ago
Normals value change
3 Years Ago
Fixed shadow proxy for comms_tower
3 Years Ago
Added normals & spec to existing tiled materials
3 Years Ago
Wagon ore amount is now variable, not always full. Fixed 'fixcars' not always filling wagons correctly.
3 Years Ago
mesh all sides of wall preview
3 Years Ago
Don't simulate current tool if we're driving the camera