255,839 Commits over 3,990 Days - 2.67cph!
Rebuild mesh once at end
Server generates wall/floor mesh as well
Player collides with dungeon walls
change preview color for removing walls
Add simple preview rendering for wall tool
At dense spawn populations, engines could fill the sidings before wagons got a chance to spawn. Instead, I've combined all train cars into one population spawner and handled the wagons_per_engine convar via spawn weighting.
Merge from inventory_idle
Remove unused animator states
Update default hold type and fix setting an invalid layer on the inventory preview animator
Backup 2022/06/27 22:50:00 UTC
Citizen/animgraph: IdlePose_07 looks better with bulky clothes
Increased the spawn ratio of the unloadable wagons to the other wagon types, and increased wagons per engine from 2 to 3
Rename "Legacy Source1 Inverted Normals" -> "Inverted Normals (-Y)"
Closes Facepunch/sbox-issues#1395
Added unloadable wagons to the spawn population list
Add commands AlignObjects (Alt+T), AlignObjectsRotation (Alt+R) and AlignObjectsToWorkplane (Alt+E) to the selection tool
Include the new .cs files
Download serverlist from web & switch format from proto to json
Caching material / shader property strings.
Fix camera being shit at low fps
Fix asset warmup loading but not preprocessing the last few prefabs in the list
Max out backgroundLoadingPriority for dedicated servers since they have no load screen
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Sky dome / lowered sunlight to 18
Tweaked post process settings to compensate for added shadow darkness
Fix nre
More UI cleanup, separating gamemode specific elements and utilizing templates over c#
Tag ui refactor
Reverted ground plants, tree and splat changes
Substracted ground plant changes
Backup 2022/06/27 16:50:00 UTC
Set reflection multipliers to 1 for all Building environment volume types
Added adminlight convar (same as admintime, useful to test lighting)
Supermarket in desert finalization
Merge research table fixes
Fix research tables getting stuck in invalid state when researching without scrap
Rework audio encoding for video recording so that the sink writer doesn't throttle during low fps (loading screen)
Cherrypick research table breaking on restart
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Fixed topological issues that were unintentionally cutting off some player spawn areas
Gas station in desert finalization
Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
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Fixed compile error
Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work