255,839 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Rebuild mesh once at end Server generates wall/floor mesh as well Player collides with dungeon walls
3 Years Ago
change preview color for removing walls
3 Years Ago
Add simple preview rendering for wall tool
3 Years Ago
Missed one file
3 Years Ago
At dense spawn populations, engines could fill the sidings before wagons got a chance to spawn. Instead, I've combined all train cars into one population spawner and handled the wagons_per_engine convar via spawn weighting.
3 Years Ago
Merge from inventory_idle
3 Years Ago
Remove unused animator states
3 Years Ago
Update default hold type and fix setting an invalid layer on the inventory preview animator
3 Years Ago
Backup 2022/06/27 22:50:00 UTC
3 Years Ago
Update architect
3 Years Ago
Citizen/animgraph: IdlePose_07 looks better with bulky clothes
3 Years Ago
Increased the spawn ratio of the unloadable wagons to the other wagon types, and increased wagons per engine from 2 to 3
3 Years Ago
Rename "Legacy Source1 Inverted Normals" -> "Inverted Normals (-Y)" Closes Facepunch/sbox-issues#1395
3 Years Ago
Added unloadable wagons to the spawn population list
3 Years Ago
Add commands AlignObjects (Alt+T), AlignObjectsRotation (Alt+R) and AlignObjectsToWorkplane (Alt+E) to the selection tool
3 Years Ago
Include the new .cs files
3 Years Ago
Download serverlist from web & switch format from proto to json
3 Years Ago
Caching material / shader property strings.
3 Years Ago
Fix camera being shit at low fps
3 Years Ago
Fix asset warmup loading but not preprocessing the last few prefabs in the list Max out backgroundLoadingPriority for dedicated servers since they have no load screen
3 Years Ago
Merge from motion_vec
3 Years Ago
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3 Years Ago
Update .addon
3 Years Ago
Sky dome / lowered sunlight to 18 Tweaked post process settings to compensate for added shadow darkness
3 Years Ago
Gamemode refactor
3 Years Ago
Gamemode refactor
3 Years Ago
Fix typo Remove unused
3 Years Ago
Arctic base preliminary
3 Years Ago
Fix nre More UI cleanup, separating gamemode specific elements and utilizing templates over c# Tag ui refactor
3 Years Ago
Reverted ground plants, tree and splat changes
3 Years Ago
Substracted ground plant changes
3 Years Ago
Backup 2022/06/27 16:50:00 UTC
3 Years Ago
Merge from main
3 Years Ago
Set reflection multipliers to 1 for all Building environment volume types
3 Years Ago
3 Years Ago
Added adminlight convar (same as admintime, useful to test lighting)
3 Years Ago
Supermarket in desert finalization
3 Years Ago
Merge research table fixes
3 Years Ago
Fix research tables getting stuck in invalid state when researching without scrap
3 Years Ago
Rework audio encoding for video recording so that the sink writer doesn't throttle during low fps (loading screen)
3 Years Ago
Cherrypick research table breaking on restart
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Fixed topological issues that were unintentionally cutting off some player spawn areas
3 Years Ago
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3 Years Ago
Gas station in desert finalization Fixed rock_pile.mat not being biome tinted. Presumably an oversight since it looked completely whack in the gas station cave.
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Fixed compile error Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work