255,842 Commits over 3,990 Days - 2.67cph!

3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Fixed compile error Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
3 Years Ago
Update voxels submodule
3 Years Ago
Set RenderColor to TintColor on ModelBlockEntity
3 Years Ago
Recompile shadr
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Add a hotkey table to the selection tool to make it more intuitive for newbies https://files.facepunch.com/matt/1b2711b1/sbox_dqOz2azaq7.png
3 Years Ago
InControl SuspendInBackground
3 Years Ago
Possible fix for NRE caused by TMP sprite embeds
3 Years Ago
merge from prerelease (oops)
3 Years Ago
Fixed NPC.AddEntityRelationship priority argument reading from the wrong argument. Also made it optional ( defaults to 0 ) Fixed effects/base.lua being included twice Fixed ai_debug_enemies (and probably other NPC debug stuff) spewing nonsense to console Added some crash checks to CShaderSystem::TakeSnapshot
3 Years Ago
Material fixes follow up
3 Years Ago
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
3 Years Ago
Tidied up motion vector generation
3 Years Ago
Fix startup error if GameResource defined in tools Class editor Inspector cleanups Add SoundHandle.SetSoundFile Here's a bunch of ambient loops Create core.ambient - template for soundscape sounds Fix Resource.Get exception when null Add alternate constructor for SphereAtrribute Stop sound previews from playing when exiting an AssetPicker Trigger asset.reload event on asset changed AssetPicker doesn't use the bind system Soundscape files Fix startup error if GameResource defined in tools Class editor Inspector cleanups Add SoundHandle.SetSoundFile
3 Years Ago
Merge from cubemap lighting
3 Years Ago
Add opaque test support to shader (pave way for AO)
3 Years Ago
Add LightMap.SetOpaque and LightMap.IsOpaque
3 Years Ago
Added "Select Page" option in Addons menu Fixed non halting Lua error when Derma_Install_Convar_Functions() Panels attempt to set empty console variable
3 Years Ago
Tweaked concrete_f_bld_var material Reordered textures on brick_wall_b_plasterblend
3 Years Ago
Airfield / replaced all old light switches
3 Years Ago
Backup 2022/06/27 10:50:00 UTC
3 Years Ago
Disabled red and green lights on the light switch prefab Added yellow light that is always on to indicate the switches control emergency lights
3 Years Ago
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3 Years Ago
Add instructions about prerequisites to README
3 Years Ago
Improved a bunch of things with unloading ore
3 Years Ago
Update voxels submodule
3 Years Ago
Default tint color to white
3 Years Ago
Add BlockResource.TintColor and support tinting in shader
3 Years Ago
Add extra component for tint + change how blocks are initialized
3 Years Ago
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3 Years Ago
ballpit pickups now dont give money fix respawned explosive pixels Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
3 Years Ago
Show a different interaction if there's a wagon lined up, but it's empty
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Compile fix
3 Years Ago
Fixed expanded sign image getting smaller over time FIxed cassette audio looping forever
3 Years Ago
Store the last person to modify a firework, display it in the UGC browser
3 Years Ago
Backup 2022/06/27 04:50:00 UTC
3 Years Ago
Initial support for showing pattern fireworks in the UGC browser
3 Years Ago
Codegen for menus
3 Years Ago
Allow unloading if the output bin is not empty, but don't allow if it's totally full
3 Years Ago
Correctly show the ore level on initial load
3 Years Ago
Fixed some menu interactions with the tower components. Use generic_resizable loot panels. Increased slots to 12.