255,842 Commits over 3,990 Days - 2.67cph!
▍▄▉▌▊▌ ▇▉ ▍▊▅▋ ▋▍▇▆ ▆▋▉▋▉▆▇ ▆▉▍▌ ▊ ▉▍▌▇▄█▋▅ ▇▋▅
▉▌█▋ ▆▅▆▌ ▇▄ ▆▉▊▅▊
▅▋▋▇▆▋▄ ▊▍▍▋▌▊▇▆ ▅▍█ ▉▍▌▅█▄▄▇▅█▊▇
▇▆▅▇▇▍ █▄█ █▉▅█▋▉▇ ▉█ ▅▍▇▄ ▅▆▋▍▆▋▆ ▍▊▊▄▊
▉▉▋▆▄ ▆▋▌▄ ▅▇▊▊▋█_▋▋▊▆▊
▄▇▄ ▍▊▇▋▋▋▉ ▋▍▅▌ ▅▍▊ ▆█▌▆█▄▄▌▄▆
Fixed compile error
Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
Set RenderColor to TintColor on ModelBlockEntity
▆█▆▍▊▍ ▇▄▋ ▇▉▊▉▆▄▊ █▅ ▆▆▇▄ ▋▄▊▅▄▅▄ ▊▉▍█▅
Add a hotkey table to the selection tool to make it more intuitive for newbies
https://files.facepunch.com/matt/1b2711b1/sbox_dqOz2azaq7.png
InControl SuspendInBackground
Possible fix for NRE caused by TMP sprite embeds
merge from prerelease (oops)
Fixed NPC.AddEntityRelationship priority argument reading from the wrong argument. Also made it optional ( defaults to 0 )
Fixed effects/base.lua being included twice
Fixed ai_debug_enemies (and probably other NPC debug stuff) spewing nonsense to console
Added some crash checks to CShaderSystem::TakeSnapshot
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
Tidied up motion vector generation
Fix startup error if GameResource defined in tools
Class editor
Inspector cleanups
Add SoundHandle.SetSoundFile
Here's a bunch of ambient loops
Create core.ambient - template for soundscape sounds
Fix Resource.Get exception when null
Add alternate constructor for SphereAtrribute
Stop sound previews from playing when exiting an AssetPicker
Trigger asset.reload event on asset changed
AssetPicker doesn't use the bind system
Soundscape files
Fix startup error if GameResource defined in tools
Class editor
Inspector cleanups
Add SoundHandle.SetSoundFile
Merge from cubemap lighting
Add opaque test support to shader (pave way for AO)
Add LightMap.SetOpaque and LightMap.IsOpaque
Added "Select Page" option in Addons menu
Fixed non halting Lua error when Derma_Install_Convar_Functions() Panels attempt to set empty console variable
Tweaked concrete_f_bld_var material
Reordered textures on brick_wall_b_plasterblend
Airfield / replaced all old light switches
Backup 2022/06/27 10:50:00 UTC
Disabled red and green lights on the light switch prefab
Added yellow light that is always on to indicate the switches control emergency lights
▌▅▊▄█▆.▆▍▉▋▆▊▆▍██▌▍▋▆ ▍▊▋▋ ▍▉▉▍▅▅▍ ▆▅ ▋▆▄▄▇▉ ▆▅▍▆▆▍█▊▍█▊▇▉ ▉▅▊▆▇▌▅▍▊▆ ${}
Add instructions about prerequisites to README
Improved a bunch of things with unloading ore
Default tint color to white
Add BlockResource.TintColor and support tinting in shader
Add extra component for tint + change how blocks are initialized
▆▄▋▉▇_▅▅█_▊▅▅▅█▆_▉ ▄▍▊ ▉▉ ▄▌▉▇▆▄▉ ▊▅▉▇▇▇▉ ▌▋▆
ballpit pickups now dont give money
fix respawned explosive pixels
Merge branch 'master' of SpaceUsurperUnity
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
Show a different interaction if there's a wagon lined up, but it's empty
Merge from adminpanel_ugc
Fixed expanded sign image getting smaller over time
FIxed cassette audio looping forever
Store the last person to modify a firework, display it in the UGC browser
Backup 2022/06/27 04:50:00 UTC
Initial support for showing pattern fireworks in the UGC browser
Allow unloading if the output bin is not empty, but don't allow if it's totally full
Correctly show the ore level on initial load
Fixed some menu interactions with the tower components. Use generic_resizable loot panels. Increased slots to 12.