255,826 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Backup 2022/06/26 16:50:00 UTC
3 Years Ago
Mark all entities that should show in Hammer with [HammerEntity], remove redundant properties and give them some categories
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Give unique filenames to partial classes generated within the same file so the generator doesn't shit itself and crash Fixes Facepunch/sbox-issues#1968
3 Years Ago
Backup 2022/06/26 10:50:00 UTC
3 Years Ago
Overload Package.Equals/GetHashCode to match Package.FullIdent, resolves Hammer thinking the same local addon is individual packages.
3 Years Ago
Give content & model addon types proper package type mappings, prevent them showing in local games menu
3 Years Ago
Backup 2022/06/26 04:50:00 UTC
3 Years Ago
Try to remove rooms by removing edges that have an outer face
3 Years Ago
Add half edge data to support foundations and platforms Better base tool Create a physics body for each wall, mapping triangle index is unreliable Try to remove walls with delete tool
3 Years Ago
Backup 2022/06/25 22:50:00 UTC
3 Years Ago
Merge from async_loading
3 Years Ago
Start asset warmup in the background as soon as the main menu is ready
3 Years Ago
Run asset warmup in the background with a relatively low frame budget Prioritize loading prefabs needed to spawn the world when loading Automatically adjust backgroundLoadingPriority when the loading screen is shown/hidden
3 Years Ago
Merge from async_loading
3 Years Ago
Load prefabs in the background while spawning world
3 Years Ago
Preprocess prefabs on the main thread while loading continues in the background Implement AssetDatabase backend
3 Years Ago
Backup 2022/06/25 16:50:00 UTC
3 Years Ago
Backup 2022/06/25 10:50:00 UTC
3 Years Ago
Backup 2022/06/25 04:50:00 UTC
3 Years Ago
Experimenting with async loading things from bundles
3 Years Ago
Backup 2022/06/24 22:45:33 UTC
3 Years Ago
Rename NewAssembly to Rust.FileSystem
3 Years Ago
Code gen for new interaction item
3 Years Ago
Fixed wagon unloading ending early
3 Years Ago
Monument Island now collates train tracks (if there are any)
3 Years Ago
Add basic hud Basic wasd controller Player animator component
3 Years Ago
Build !release !switch
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Fixed a bug in interopgen which caused certain functions getting called twice
3 Years Ago
Don't show liquid block in the editor
3 Years Ago
Ping ponging displacement maps to calculate displacement delta.
3 Years Ago
Update shader to support _hue mask atlas
3 Years Ago
Build !release
3 Years Ago
Resize textures + hue
3 Years Ago
Update materials to reduce atlas cell size to 32
3 Years Ago
Disable divergence trace Eliminated some per-frame allocations during gameplay
3 Years Ago
Update shader
3 Years Ago
Support a min/max hue shift between 0 and 64 (64 is 90 degree hue shift)
3 Years Ago
Update shader to support hue shift and new format. Update submodule. Add test Min/Max hue shift to grass block.
3 Years Ago
Add Min/MaxHueShift
3 Years Ago
Added ExtraData support to VertexBlock. Added Min/MaxHueShift on BlockType.
3 Years Ago
Source backup
3 Years Ago
Plaster_d green paint variant
3 Years Ago
Final iteration of the plaster_d texture Tweaked some corresponding materials
3 Years Ago
Mark games to compile in tools mode in a more sane place in Sandbox.Tools instead of Sandbox.Engine Recompile game addons on changes in tools mode when not actively in-game too, so you can adjust game resources / hammer entities without being in the game
3 Years Ago
Update submodule