255,857 Commits over 3,990 Days - 2.67cph!

3 Years Ago
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3 Years Ago
merge from trainyard_update
3 Years Ago
Use separate sprite atlas for point filtered textures
3 Years Ago
Strip out c++ soundscape Cleaning Up Clean up SoundscapeRadiusEntity
3 Years Ago
Lifted shadows on underwater lab and underground postprocess profiles
3 Years Ago
Cherry pick 6831, 6830, 6818, 6759, 6758, 6745 (server bug fixes)
3 Years Ago
Merge from cubemap_ambient_light
3 Years Ago
Recompile shader, put Is Voxel Block in the Rendering category
3 Years Ago
Update pixel material to have an Is Voxel Block attribute
3 Years Ago
Widget.ConstrainToScreen also works horizontally Apply ConstrainToScreen to popout menus (Such as the asset browser icon size selector)
3 Years Ago
Update pixel_material shader
3 Years Ago
Ensure that BlockPosition is networked for server-side block entities
3 Years Ago
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3 Years Ago
Tweaked forest moss material because it was too bright with the new lighting
3 Years Ago
Adjusted ambient multipliers for the environment volume types
3 Years Ago
Tweaked post process settings
3 Years Ago
Added secondary ambient color to the skydome
3 Years Ago
Started work on initial textures Merge branch 'main' of sbox-corewars
3 Years Ago
Show project templates in the addon creator Update game.minimal to use file-scoped namespaces
3 Years Ago
Update pixel_material.vfx
3 Years Ago
Test for updating block model entities ith torch light / sunlight + hue shift
3 Years Ago
devlocalcoord shader with bump + spec for Paddy
3 Years Ago
Managed Asset Browser shows real file extensions Asset Picker uses real file extensions Fixed Managed Asset Browser non square icon thumbs Before/After https://files.facepunch.com/rubat/1b2811b1/3qYvSlxfKZ.png
3 Years Ago
World reflection quality slider in settings goes up to 3
3 Years Ago
Material fixes follow up
3 Years Ago
navmesh/area type switching wip tests
3 Years Ago
brought the concrete_f_single/single_dirty variants up to par to the normal concrete_f texture set style
3 Years Ago
Ceiling halogen - lods
3 Years Ago
fixed regression incorrectly setting conc_metal_quarry to metalness workflow
3 Years Ago
Ceiling light - gibs and lods Merge branch 'master' of sbox
3 Years Ago
Merge from cubemap_ambient_light
3 Years Ago
Merge from main
3 Years Ago
Backup 2022/06/28 10:50:00 UTC
3 Years Ago
Move Event attribute to System Add DebugOverlay dropdown https://files.facepunch.com/garry/f2f9a78b-ca10-4947-9f5e-7862c37e5d86.png Add [DebugOverlay]
3 Years Ago
New glow based on outlines rather than normal extension Do a full cycle on the glow to close last mesh gap sbox_glow_stencil > glow_stencil, push C++ side of glow Remove non-cs version of sbox_cookieslice, never used
3 Years Ago
Added old ambient additively on top of the new ambient light (can be used to explicitly brighten certain environment types)
3 Years Ago
Rename DrawMaterialIcon to DrawIcon Soundscape debug overlay
3 Years Ago
merge from main
3 Years Ago
Only update reflection probe / ambient light etc while moving to better hide parameter adjustments (as per petur's suggestion)
3 Years Ago
Move FontManager, TextManager to Sandbox.Engine.dll TextManager.Tick Share TextFlag Add DrawText, MeasureText to Draw2d - matches Widget Painter NativeEngine.ICVar -> g_pCVar Fix Sentry SDK obsolete WithScope Add debugoverlay callback
3 Years Ago
cherry pick 6842
3 Years Ago
Material fixes follow up
3 Years Ago
metal_beam and metal_beam_b texture sets refresh
3 Years Ago
Merge from cui_improvements
3 Years Ago
Merge from spectate_crosshair
3 Years Ago
Fixed hit markers not working in spectate mode
3 Years Ago
Fixcars refills ore wagons
3 Years Ago
Added support for camera movement during reloads while spectating Reworked reload process while spectating
3 Years Ago
Improved animation system for the output hopper
3 Years Ago
Merge from main